Competitive Information for Alolan Dugtrio [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Dugtrio-alola dugtrio-alola
Base Stats for Dugtrio-Alola

Ground / Steel

Abilities:
Sand VeilSand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
,
Sand ForceSand Force: This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.
,
Tangling HairTangling Hair: Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.


Evolutions / Family:
Dugtrio

Weakness Chart for Ground/Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
0.5x
0x
0.5x
2x
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
0.5x
0x
0.5x
0.25x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Dugtrio-alolaVisit Serebii's Pokedex for location, breeding, and other game details about Dugtrio-alolaVisit Bulbapedia for more information about Dugtrio-alola

Movesets for Singles


What is a good competitive moveset for Dugtrio-alola? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Dugtrio is a phenomenal Ground and Steel-typed Pokemon. It's a pretty common sight to see Dugtrio out in the 7th generation battlefield. Dugtrio is weak to Fighting, Fire, Ground, and Water-typed attacks.


Species: Dugtrio-Alola
Item: Groundium Z / Life Orb
Ability: Tangling Hair
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Iron Head / Metal Claw
- Return / Facade
- Shadow Claw

Physical Sweeper Dugtrio-Alola (Tangling Hair)

Dugtrio is a fabulous Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Dugtrio from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dugtrio's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Tangling Hair, pokemon making contact with Dugtrio have their speed lowered by 1 stage. Facade's damage doubles when the user has a status affliction.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Dugtrio's last move failed).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Metal Claw is a physical STAB-boosted 50-base power Steel-type move (10% chance to raise your Dugtrio's attack by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Facade is a physical 70-base power Normal-type move (power doubles if Dugtrio is burn/poison/paralyzed).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).




Species: Dugtrio-Alola
Item: Leftovers
Ability: Tangling Hair
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Iron Head
- Substitute
- Toxic
- Earthquake

Dugtrio-Alola Physical Sweeper (Alolan Stooges)

Dugtrio is a pretty decent Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Dugtrio last longer regaining it's health every turn. With Tangling Hair, pokemon making contact with Dugtrio have their speed lowered by 1 stage.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Substitute is a status move (Dugtrio takes 1/4 its max hp to put in a substitute).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Dugtrio-alola? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Dugtrio-Alola
Item: Groundium Z / Life Orb
Ability: Tangling Hair
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Iron Head
- Return

Doubles Physical Sweeper Dugtrio-Alola (Tangling Hair)

Dugtrio is an astounding Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Dugtrio from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dugtrio's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Tangling Hair, pokemon making contact with Dugtrio have their speed lowered by 1 stage.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movepool


Wondering what moves can Dugtrio-alola learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Final Gambit
--
100%
5
Does damage equal to the user's HP. User faints.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud Bomb
65
85%
10
30% chance to lower the target's accuracy by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Aerial Ace
60
--
20
This move does not check accuracy.
Astonish
30
100%
15
30% chance to flinch the target.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Magnitude
--
100%
30
Hits adjacent Pokemon. Power varies; 2x on Dig.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Night Slash
70
100%
15
High critical hit ratio.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Shadow Claw
70
100%
15
High critical hit ratio.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rototiller
--
--
10
Raises Atk/Sp. Atk of grounded Grass types by 1.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Dugtrio-alola can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Dugtrio-alola

Create a build


Have an idea in mind for Dugtrio-alola that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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