Competitive Information for Diglett [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Diglett diglett
Base Stats for Diglett

Ground

Abilities:
Arena TrapArena Trap: Prevents adjacent foes from choosing to switch unless they are airborne.
,
Sand VeilSand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
,
Sand ForceSand Force: This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.


Evolutions / Family:
Diglett
Dugtrio

Weakness Chart for Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0x
  
  
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
2x
  
0.5x
  
0.5x
  
2x
¼x
½x
2x
4x

Optimize Diglett's EVs for Sun/Moon

Movesets for Singles


What is a good competitive moveset for Diglett? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Diglett is an interesting Ground-typed Pokemon. Diglett is not a Pokemon anyone usually expects sees on the battlefield. Diglett is weak to Grass, Ice, and Water-typed attacks.


Species: Diglett
Item: Groundium Z / Focus Sash
Ability: Sand Force
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 36 Hp / 252 Atk / 40 Def / 180 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Double-Edge / Frustration
- Rock Slide / Rock Tomb
- Shadow Claw / Astonish

Physical Sweeper Diglett (Sand Force)

Diglett is a pretty decent Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Diglett from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sand Force, Diglett's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Diglett's last move failed).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Astonish is a physical 30-base power Ghost-type move (30% chance to flinch the target).



Species: Diglett
Item: Groundium Z / Focus Sash
Ability: Arena Trap
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 36 Hp / 252 Atk / 40 Def / 180 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Rock Slide / Double-Edge
- Shadow Claw / Astonish
- Sucker Punch / Thief

Physical Sweeper Diglett (Arena Trap)

Diglett is an awesome Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Diglett from being one-shotted and allowing it to atleast use a crucial move when brought out. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne. Rock Slide was added to provide additional threat coverage.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Diglett's last move failed).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Astonish is a physical 30-base power Ghost-type move (30% chance to flinch the target).
Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Thief is a physical 60-base power Dark-type move (if your Diglett has no item, it steals the target's).


Movesets for Doubles


What is a good doubles moveset for Diglett? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Diglett
Item: Groundium Z / Focus Sash
Ability: Sand Force / Arena Trap
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 36 Hp / 252 Atk / 40 Def / 180 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide / Rock Tomb
- Double-Edge / Frustration
- Shadow Claw / Astonish

Doubles Physical Sweeper Diglett (Sand Force)

Diglett is a stupendous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Diglett from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sand Force, Diglett's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Astonish is a physical 30-base power Ghost-type move (30% chance to flinch the target).


Movepool


Wondering what moves can Diglett learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Final Gambit
--
100%
5
Does damage equal to the user's HP. User faints.
Mud Bomb
65
85%
10
30% chance to lower the target's accuracy by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Astonish
30
100%
15
30% chance to flinch the target.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Magnitude
--
100%
30
Hits adjacent Pokemon. Power varies; 2x on Dig.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Diglett can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Diglett

Related Videos


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