Competitive Information for Dugtrio [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Dugtrio dugtrio
Base Stats for Dugtrio

Ground

Abilities:
Arena TrapArena Trap: Prevents adjacent foes from choosing to switch unless they are airborne.
,
Sand VeilSand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
,
Sand ForceSand Force: This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.


Evolutions / Family:
Diglett
Dugtrio

Weakness Chart for Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0x
  
  
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
2x
  
0.5x
  
0.5x
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DugtrioVisit Serebii's Pokedex for location, breeding, and other game details about DugtrioVisit Bulbapedia for more information about DugtrioVisit Pikalytics for competitive usage stats on Dugtrio

Movesets for Singles


What is a good competitive moveset for Dugtrio? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Dugtrio in Pokemon Sun/Moon:

MagnezoneLatiosLinooneMedicham-MegaSerperiorVenomothGyarados-MegaSkarmorySableye-MegaPorygon-ZVolcaronaWhimsicott


Dugtrio is an outstanding Ground-typed Pokemon. It's a normal sight to see Dugtrio out in the 7th generation battlefield. Dugtrio is weak to Grass, Ice, and Water-typed attacks.


Species: Dugtrio
Item: Focus Sash / Choice Scarf
Ability: Sand Veil
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Memento
- Protect
- Stealth Rock / Stone Edge

Support Dugtrio (Analytic)

Dugtrio is a marvelous Support. Focus Sash helps protect Dugtrio from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Scarf will increase Dugtrio's speed by 1.5x but will lock you into the first move you pick. With Sand Veil, if sandstorm is active Dugtrio's evasiveness is 1.25x; immunity to sandstorm.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Memento is a status move (lowers target's attack, special attack by 2 stages. Dugtrio faints).
Protect is a status move (prevents moves from affecting your Dugtrio this turn).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).




Species: Dugtrio
Item: Groundium Z / Life Orb
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Double-Edge / Return
- Night Slash
- Shadow Claw

Physical Sweeper Dugtrio (Arena Trap)

Dugtrio is a pretty decent Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Dugtrio from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dugtrio's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Dugtrio's last move failed).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).




Species: Dugtrio
Item: Focus Sash
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 6 Hp / 252 Atk / 252 Spe
Moveset:
- Sucker Punch
- Reversal
- Rock Slide
- Earthquake

Dugtrio Physical Sweeper (Two And A Half Men)

Dugtrio is a pretty decent Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Dugtrio from being one-shotted and allowing it to atleast use a crucial move when brought out. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne.

Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Reversal is a physical 0-base power Fighting-type move (more power the less hp your Dugtrio has left).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Dugtrio? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Dugtrio in Pokemon Sun/Moon:

MagnezoneLatiosLinooneMedicham-MegaSerperiorVenomothGyarados-MegaSkarmorySableye-MegaPorygon-ZVolcaronaWhimsicott


Species: Dugtrio
Item: Groundium Z / Life Orb
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Return
- Night Slash

Doubles Physical Sweeper Dugtrio (Arena Trap)

Dugtrio is a spectacular Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Dugtrio from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dugtrio's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).



Movepool


Wondering what moves can Dugtrio learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Final Gambit
--
100%
5
Does damage equal to the user's HP. User faints.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud Bomb
65
85%
10
30% chance to lower the target's accuracy by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Astonish
30
100%
15
30% chance to flinch the target.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Magnitude
--
100%
30
Hits adjacent Pokemon. Power varies; 2x on Dig.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rototiller
--
--
10
Raises Atk/Sp. Atk of grounded Grass types by 1.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Dugtrio can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Dugtrio

Create a build


Have an idea in mind for Dugtrio that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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