Note on TTV (True Total Value): TTV is a total sum of all stats except the unused attack stat. It includes either Attack or Special Attack, depending on which is more likely to be used in battles.
Competitive Information for Fletchinder [Sun/Moon]
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Weakness Chart for Fire/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
2x
0.5x
0.5x
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
0x
4x
0.5x
2x
¼x
½x
2x
4x
Movesets for Singles
Looking for a competitive moveset for Fletchinder? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Fletchinder, a distinguished Pokémon with Fire and Flying typing! Fletchinder is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Electric, Rock, and Water-typed attacks. Explore the movesets of Fletchinder below to understand its battle capabilities.
Species: Fletchinder Item: Normalium Z / Focus Sash Ability: Gale Wings Nature: Adamant (+Atk, -SpA) EVs: 4 Hp / 252 Atk / 252 Spe Moveset: - Return / Secret Power - Acrobatics / Fly - Flame Charge - U-turn
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is a sensational Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Fletchinder for the following turns). With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ♦ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)). ♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item). ♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn). ♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage). ♦ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/kaa296
Movesets for Doubles
Need a strong doubles moveset for Fletchinder? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Species: Fletchinder Item: Normalium Z / Focus Sash Ability: Gale Wings Nature: Adamant (+Atk, -SpA) EVs: 4 Hp / 252 Atk / 252 Spe Moveset: - Return / Secret Power - Acrobatics / Fly - Flame Charge - U-turn
Doubles Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is a stupendous Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Fletchinder for the following turns). With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ♦ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)). ♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item). ♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn). ♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage). ♦ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/laa296
Movepool
Want to know what moves Fletchinder can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Fletchinder.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Fletchinder can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Fletchinder
Moves: Rest + Sleep talk
Moves: Rest + Snore
Ability: Gale wings + Move: Roost
Move: Swagger + Item: Mirror Herb
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Move: Acrobatics + Item: Red Card
Move: Acrobatics + Item: Flying Gem
Moves with Priority: Protect, Quick Guard, Snatch, Quick Attack
Moves that Break Screens: Defog
Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Fletchinder's stats
Agility
Flame Charge
Steel Wing
Swords Dance
Work Up
Most notable and possible best moves for Fletchinder
Hidden Power
Protect
Rest
Roost
Taunt
Toxic
U-turn
Common Effort Values for Fletchinder in Sun and Moon
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Fletchinder. Top rated Fletchinder Sun/Moon movesets. You can find Fletchinder builds Sun/Moon. Fletchinder movesets Sun/Moon are listed here. VGC Fletchinder Competitive Movesets can be found here. Find various EV spreads, find the best nature for Fletchinder in Sun/Moon along with competitive movesets. Basic info and Movesets for Talonflame evolution