Competitive Information for Golurk [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Golurk golurk
Base Stats for Golurk

Ground / Ghost

Abilities:
Iron FistIron Fist: This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
,
KlutzKlutz: This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
,
No GuardNo Guard: Every move used by or against this Pokemon will always hit.


Evolutions / Family:
Golett
Golurk

Weakness Chart for Ground/Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
2x
  
0x
  
0x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
2x
0x
0.25x
  
0.5x
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GolurkVisit Serebii's Pokedex for location, breeding, and other game details about GolurkVisit Bulbapedia for more information about GolurkVisit Pikalytics for competitive usage stats on Golurk

Movesets for Singles


What is a good competitive moveset for Golurk? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Golurk in Pokemon Sun/Moon:

Medicham-MegaTapu%20BuluLudicoloMagnezoneDarmanitanChandelureGengarFlorgesEscavalierSigilyphUrsaringCofagrigus


Golurk is a decent Ground and Ghost-typed Pokemon. It's normal to see Golurk show up as a Sun/Moon opponent. Golurk is weak to Dark, Ghost, Grass, Ice, and Water-typed attacks.


Species: Golurk
Item: Focus Sash / Life Orb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Dynamic Punch / Drain Punch
- Earthquake
- Ice Punch
- Stealth Rock / Stone Edge

Physical Sweeper Golurk (Analytic)

Golurk is a pretty decent Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Golurk from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Golurk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Golurk's punch-based attacks have 1.2x power. sucker punch is not boosted.

Dynamic Punch is a physical 100-base power Fighting-type move (100% chance to confuse the target).
Drain Punch is a physical 75-base power Fighting-type move (Golurk recovers 50% of the damage dealt).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).




Species: Golurk
Item: Groundium Z / Life Orb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Superpower / Hammer Arm
- Return
- Fire Punch

Physical Sweeper Golurk (Iron Fist)

Golurk is a notable Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Golurk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Golurk's punch-based attacks have 1.2x power. sucker punch is not boosted.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a good amount of damage.
Superpower is a physical 120-base power Fighting-type move (lowers your Golurk's attack and defense by 1 stage).
Hammer Arm is a physical 100-base power Fighting-type move (lowers your Golurk's speed by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).




Species: Golurk
Item: Leftovers
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 72 Hp / 252 Atk / 184 Spe
Moveset:
- Stealth Rock
- Shadow Punch
- Earthquake
- Ice Punch

Golurk Physical Sweeper (Golem Of Fury)

Golurk is a sensational Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Golurk last longer regaining it's stamina every turn. With Iron Fist, Golurk's punch-based attacks have 1.2x power. sucker punch is not boosted.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Shadow Punch is a physical STAB-boosted 60-base power Ghost-type move (this move does not check accuracy).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Golurk? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Golurk in Pokemon Sun/Moon:

Medicham-MegaTapu%20BuluLudicoloMagnezoneDarmanitanChandelureGengarFlorgesEscavalierSigilyphUrsaringCofagrigus


Species: Golurk
Item: Groundium Z / Life Orb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Rock Slide
- Superpower / Hammer Arm
- Return

Doubles Physical Sweeper Golurk (Iron Fist)

Golurk is pretty popular Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Golurk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Golurk's punch-based attacks have 1.2x power. sucker punch is not boosted.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a mighty amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Superpower is a physical 120-base power Fighting-type move (lowers your Golurk's attack and defense by 1 stage).
Hammer Arm is a physical 100-base power Fighting-type move (lowers your Golurk's speed by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movepool


Wondering what moves can Golurk learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Astonish
30
100%
15
30% chance to flinch the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
High Horsepower
95
95%
10
No additional effect.
Ice Punch
75
100%
15
10% chance to freeze the target.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Magnitude
--
100%
30
Hits adjacent Pokemon. Power varies; 2x on Dig.
Mega Punch
80
85%
20
No additional effect.
Phantom Force
90
100%
10
Disappears turn 1. Hits turn 2. Breaks protection.
Pound
40
100%
35
No additional effect.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Punch
60
--
20
This move does not check accuracy.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Block
--
--
5
Prevents the target from switching out.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Golurk can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Golurk

Create a build


Have an idea in mind for Golurk that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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