Competitive Information for Hypno [Sun/Moon]
Psychic
Abilities:
On switch-in, this Pokemon is alerted to the foes' move with the highest power.
This Pokemon cannot be made to flinch.
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.

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Movesets for Singles
Looking for a competitive moveset for Hypno? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Hypno, a notable Pokémon boasting Psychic attributes. It's to see Hypno show up as a Sun/Moon opponent. It is weak to Bug, Dark, and Ghost-typed attacks. Delve into Hypno's movesets below and strategize for victory!
Item: Psychium Z / Fightinium Z
Ability: Insomnia
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Focus Punch
- Drain Punch
- Belly Drum
- Hypnosis / Zen Headbutt
Hypno is a wonderful Physical Sweeper to use for single battles. It is designed to crush rivals using potent physical power. With Insomnia, Hypno cannot fall asleep. Gaining this ability while asleep cures it. With a Psychium Z equipped to it, if Hypno has a psychic move, this item allows it to use a psychic z-move. With a Fightinium Z equipped to it, if Hypno has a fighting move, this item allows it to use a fighting z-move.
◆ Drain Punch is a physical 75-base power Fighting-type move (Hypno recovers 50% of the damage dealt).
◆ Belly Drum is a status move (Hypno loses 50% max hp; This also maximizes Hypno's attack stat).
◆ Hypnosis is a status move (causes the target to fall asleep).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/kaa61
Item: Psychium Z / Shell Bell
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Psycho Cut / Zen Headbutt
- Double-Edge / Return
- Foul Play
- Brick Break / Drain Punch
Hypno excels as an outstanding Physical Sweeper during single battles. It is meant to take down the opponent's team with overwhelming physical moves. The Shell Bell item option is to help Hypno recover from the recoil damage it may take from Double-Edge. With Insomnia, Hypno cannot fall asleep. Gaining this ability while asleep cures it. With a Psychium Z equipped to it, if Hypno has a psychic move, this item allows it to use a psychic z-move.
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Drain Punch is a physical 75-base power Fighting-type move (Hypno recovers 50% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/kba61
Item: Psychium Z / Life Orb
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Synchronoise / Psychic
- Dazzling Gleam
- Shadow Ball
- Foul Play / Tri Attack
Dominating single battles, Hypno is an impressive Special Sweeper. It's primary goal is to take down the opponent's team with brute special moves. Life Orb boosts the power of Hypno's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Hypno cannot fall asleep. Gaining this ability while asleep cures it. Foul Play was added to provide additional threat coverage. With a Psychium Z equipped to it, if Hypno has a psychic move, this item allows it to use a psychic z-move.
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Tri Attack is a special 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Link (click to copy):
https://hohoushome.com/b/kca61
Movesets for Doubles
Need a strong doubles moveset for Hypno? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Psychium Z / Shell Bell
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Psycho Cut / Zen Headbutt
- Double-Edge / Return
- Foul Play
- Brick Break / Drain Punch
Taking on double battles? Hypno is a marvelous Physical Sweeper. It was designed to overwhelm foes with potent physical moves. The Shell Bell item option is to help Hypno recover from the recoil damage it may take from Double-Edge. With Insomnia, Hypno cannot fall asleep. Gaining this ability while asleep cures it. With a Psychium Z equipped to it, if Hypno has a psychic move, this item allows it to use a psychic z-move.
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Drain Punch is a physical 75-base power Fighting-type move (Hypno recovers 50% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/laa61
Item: Psychium Z / Life Orb
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Synchronoise / Psychic
- Dazzling Gleam
- Shadow Ball
- Foul Play / Tri Attack
Hypno excels as a magnificent Special Sweeper during double battles. It's meant to overwhelm foes with potent special moves. Life Orb boosts the power of Hypno's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Hypno cannot fall asleep. Gaining this ability while asleep cures it. Foul Play was added to provide additional threat coverage. With a Psychium Z equipped to it, if Hypno has a psychic move, this item allows it to use a psychic z-move.
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Tri Attack is a special 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Link (click to copy):
https://hohoushome.com/b/lba61
Item: Psychium Z / Focus Sash
Ability: Insomnia
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Psycho Cut / Zen Headbutt
- Double-Edge / Return
- Foul Play
- Trick Room
When it comes to single battles, Hypno shines as a dazzling Defensive Trick Roomer. Focus Sash helps protect Hypno from being one-shotted and allowing it to atleast use a crucial move when brought out. With Insomnia, Hypno cannot fall asleep. Gaining this ability while asleep cures it. With a Psychium Z equipped to it, if Hypno has a psychic move, this item allows it to use a psychic z-move.
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/lca61
Movepool
Want to know what moves Hypno can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hypno.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hypno can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Hypno
- Moves: Wish + Baton pass
- Moves: Swagger + Flatter
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Flatter + Psych up
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Ally Switch, Bide, Endure, Magic Coat, Protect, Snatch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Hypnosis, Thunder Wave, Toxic
Moves that boost Hypno's stats
- Barrier
- Belly Drum
- Calm Mind
- Curse
- Meditate
- Nasty Plot
- Power-Up Punch
- Rage
- Skull Bash
Most notable and possible best moves for Hypno
- Baton Pass
- Belly Drum
- Counter
- Drain Punch
- Focus Punch
- Hypnosis
- Light Screen
- Metronome
- Protect
- Reflect
- Rest
- Taunt
- Teleport
- Thief
- Toxic
- Zen Headbutt
Common Effort Values for Hypno in Sun and Moon
- Jolly Nature ( 0/252/0/0/4/252/ )
- Adamant Nature ( 252/252/0/0/4/0/ )
- Optimize Hypno's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Hypno. Top rated Hypno Sun/Moon movesets. You can find Hypno builds Sun/Moon. Hypno movesets Sun/Moon are listed here. VGC Hypno Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hypno in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution