Competitive Information for Klang [Sun/Moon]
Steel
Abilities:
Prevents other Pokemon from lowering this Pokemon's stat stages.
If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5x.
If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Movesets for Singles
Looking for a competitive moveset for Klang? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Klang, a top-notch Pokémon known for its Steel typing! Klang is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Fighting, Fire, and Ground-typed attacks. Check out the movesets listed below to learn more about Klang's strategies.
Item: Normalium Z / Eviolite
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Return / Facade
- Wild Charge
- Rock Smash
- Iron Defense
Klang proves to be an interesting Physical Sweeper for single battles. The objective of this moveset is to overwhelm foes with overwhelming physical power. Klang is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Clear Body, prevents other pokemon from lowering Klang's stat stages. Facade's damage doubles when the user has a status affliction. With a Normalium Z equipped to it, if Klang has a normal move, this item allows it to use a normal z-move.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Klang is burn/poison/paralyzed).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Iron Defense is a status move (raises your Klang's defense by 2 stages).
Link (click to copy):
https://hohoushome.com/b/kaa258
Item: Steelium Z / Eviolite
Ability: Clear Body
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Flash Cannon
- Thunderbolt / Discharge
- Signal Beam
- Hyper Beam / Hidden Power
Klang thrives as a noteworthy Special Sweeper perfect for single battles. This moveset focuses to take down the opponent's team with lethal special attacks. Klang is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Clear Body, prevents other pokemon from lowering Klang's stat stages. With a Steelium Z equipped to it, if Klang has a steel move, this item allows it to use a steel z-move.
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
◆ Hyper Beam is a special 150-base power Normal-type move (Klang cannot move next turn).
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Klang's ivs).
Link (click to copy):
https://hohoushome.com/b/kba258
Item: Eviolite
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 72 Hp / 248 Atk / 188 Spe
Moveset:
- Gear Grind
- Shift Gear
- Magnet Rise
- Return
Prepare for single battles with Klang as a terrific Physical Sweeper. This moveset was constructed to overwhelm foes with formidable physical power. Klang is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Clear Body, prevents other pokemon from lowering Klang's stat stages.
◆ Shift Gear is a status move (raises your Klang's speed by 2 stages and attack by 1 stage).
◆ Magnet Rise is a status move (for 5 turns, your Klang has immunity to ground).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/kca258
Item: Eviolite
Ability: Clear Body
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 252 Atk / 4 Spe
Moveset:
- Gear Grind
- Wild Charge
- Rock Polish
- Facade
Klang proves to be a terrific Physical Tank for single battles. This build is crafted to take a considerable amount of physical hits while dealing some decent damage. Klang is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Clear Body, prevents other pokemon from lowering Klang's stat stages. Facade's damage doubles when the user has a status affliction.
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Rock Polish is a status move (raises your Klang's speed by 2 stages).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Klang is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/kda258
Item: Leftovers / Air Balloon
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 150 Def / 105 SpD
Moveset:
- Gear Grind
- Wild Charge
- Shift Gear
- Return
Dominating single battles, Klang is a high-quality Physical Tank. This moveset design focuses to withstand physical attacks and hit back effectively. Leftovers are always a great recovery option to ensure Klang last longer regaining it's HP every turn. With Clear Body, prevents other pokemon from lowering Klang's stat stages.
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Shift Gear is a status move (raises your Klang's speed by 2 stages and attack by 1 stage).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/kea258
Movesets for Doubles
Need a strong doubles moveset for Klang? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Normalium Z / Eviolite
Ability: Plus
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Return / Facade
- Wild Charge
- Rock Smash
- Iron Defense
Klang proves to be a dazzling Physical Sweeper for double battles. It's primary goal is to take down the opponent's team with brute physical moves. Klang is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Plus, if an active ally has this ability or the minus ability Klang's sp. Atk is 1.5x. Facade's damage doubles when the user has a status affliction. With a Normalium Z equipped to it, if Klang has a normal move, this item allows it to use a normal z-move.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Klang is burn/poison/paralyzed).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Iron Defense is a status move (raises your Klang's defense by 2 stages).
Link (click to copy):
https://hohoushome.com/b/laa258
Item: Electrium Z / Eviolite
Ability: Plus
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Discharge / Thunderbolt
- Flash Cannon
- Signal Beam
- Hyper Beam / Hidden Power
Klang shows a distinguished Special Sweeper prowess in double battles. It is designed to crush rivals using intense special power. Klang is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Plus, if an active ally has this ability or the minus ability Klang's sp. Atk is 1.5x. With a Electrium Z equipped to it, if Klang has an electric move, this item allows it to use an electric z-move.
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
◆ Hyper Beam is a special 150-base power Normal-type move (Klang cannot move next turn).
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Klang's ivs).
Link (click to copy):
https://hohoushome.com/b/lba258
Movepool
Want to know what moves Klang can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Klang.
Damage Modifiers:
Combo List
These are a list of several common move combinations Klang can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Klang
- Moves: Swagger + Screech
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Ally Switch, Magic Coat, Protect
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Klang's stats
- Autotomize
- Charge
- Charge Beam
- Iron Defense
- Rock Polish
- Shift Gear
Most notable and possible best moves for Klang
- Hidden Power
- Protect
- Rest
- Toxic
- Volt Switch
Common Effort Values for Klang in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Klang. Top rated Klang Sun/Moon movesets. You can find Klang builds Sun/Moon. Klang movesets Sun/Moon are listed here. VGC Klang Competitive Movesets can be found here. Find various EV spreads, find the best nature for Klang in Sun/Moon along with competitive movesets. Basic info and Movesets for Klinklang evolution