Competitive Information for Mudsdale [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Mudsdale mudsdale
Base Stats for Mudsdale

Ground

Abilities:
Inner FocusInner Focus: This Pokemon cannot be made to flinch.
,
Own TempoOwn Tempo: This Pokemon cannot be confused.
,
StaminaStamina: This Pokemon's Defense is raised by 1 stage after it is damaged by a move.


Evolutions / Family:
Mudbray
Mudsdale

Weakness Chart for Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0x
  
  
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
2x
  
0.5x
  
0.5x
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MudsdaleVisit Serebii's Pokedex for location, breeding, and other game details about MudsdaleVisit Bulbapedia for more information about MudsdaleVisit Pikalytics for competitive usage stats on Mudsdale

Movesets for Singles


What is a good competitive moveset for Mudsdale? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Mudsdale in Pokemon Sun/Moon:

Mawile-MegaCelesteelaZapdosTapu%20LeleHeatranSalamenceClefableCrawdauntHitmonleePrimarinaPyukumukuAerodactyl-Mega


Mudsdale is a notable Ground-typed Pokemon. It's common to see Mudsdale show up as a Sun/Moon opponent. Mudsdale is weak to Grass, Ice, and Water-typed attacks.


Species: Mudsdale
Item: Leftovers / Assault Vest
Ability: Stamina
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 4 Atk / 252 Def
Moveset:
- Earthquake
- Heavy Slam
- Stealth Rock / Rock Slide
- Toxic

Physical Wall Mudsdale (Analytic)

Mudsdale is a phenomenal Physical Wall. It's goal is to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Mudsdale last longer regaining it's it's life every turn. With Stamina, Mudsdale's defense is raised by 1 stage after it is damaged by a move.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Heavy Slam is a physical 0-base power Steel-type move (more power the heavier your Mudsdale than the target).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Mudsdale
Item: Groundium Z / Life Orb
Ability: Own Tempo
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Close Combat / Superpower
- Double-Edge / Return
- Iron Head

Physical Sweeper Mudsdale (Own Tempo)

Mudsdale is an awesome Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Mudsdale's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Own Tempo, Mudsdale cannot be confused.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a nice amount of damage.
Close Combat is a physical 120-base power Fighting-type move (lowers your Mudsdale's defense and special defense by 1 stage).
Superpower is a physical 120-base power Fighting-type move (lowers your Mudsdale's attack and defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Mudsdale? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Mudsdale in Pokemon Sun/Moon:

Mawile-MegaCelesteelaZapdosTapu%20LeleHeatranSalamenceClefableCrawdauntHitmonleePrimarinaPyukumukuAerodactyl-Mega


Species: Mudsdale
Item: Groundium Z / Life Orb
Ability: Own Tempo
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Rock Slide
- Close Combat / Superpower
- Double-Edge

Doubles Physical Sweeper Mudsdale (Own Tempo)

Mudsdale is a stupendous Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Mudsdale's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Own Tempo, Mudsdale cannot be confused.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a decent amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Close Combat is a physical 120-base power Fighting-type move (lowers your Mudsdale's defense and special defense by 1 stage).
Superpower is a physical 120-base power Fighting-type move (lowers your Mudsdale's attack and defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Movepool


Wondering what moves can Mudsdale learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Mud Bomb
65
85%
10
30% chance to lower the target's accuracy by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
High Horsepower
95
95%
10
No additional effect.
Iron Head
80
100%
15
30% chance to flinch the target.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Magnitude
--
100%
30
Hits adjacent Pokemon. Power varies; 2x on Dig.
Mega Kick
120
75%
5
No additional effect.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Stomp
65
100%
20
30% chance to flinch the target.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Rototiller
--
--
10
Raises Atk/Sp. Atk of grounded Grass types by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Mudsdale can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Mudsdale

Create a build


Have an idea in mind for Mudsdale that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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