Competitive Information for Necrozma [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Necrozma necrozma
Base Stats for Necrozma

Psychic

Abilities:
Prism ArmorPrism Armor: This Pokemon receives 3/4 damage from supereffective attacks.


Evolutions / Family:
Necrozma

Weakness Chart for Psychic-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
2x
  
  
  
0.5x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0.5x
  
  
  
¼x
½x
2x
4x

Optimize Necrozma's EVs for Sun/Moon

Movesets for Singles


What is a good competitive moveset for Necrozma? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Necrozma in Pokemon Sun/Moon:

Hoopa-UnboundMawile-MegaMagearnaMeowsticVictiniMarowak-AlolaCresseliaXatuChandelureMeloetta


Necrozma is a pretty decent Psychic-typed Pokemon. Necrozma are common Pokemon to see in the SM metagame. Necrozma is weak to Bug, Dark, and Ghost-typed attacks.


Species: Necrozma
Item: Weakness Policy / Leftovers
Ability: Prism Armor
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 4 Def / 252 SpA
Moveset:
- Photon Geyser / Stored Power
- Heat Wave
- Earth Power
- Trick Room

Special Tank Necrozma (Popular/Trending)

Necrozma is a legendary Special Tank. It's purpose is to take a large amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Necrozma last longer regaining it's it's health points every turn. Weakness Policy activates if Necrozma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Prism Armor, Necrozma receives 3/4 damage from supereffective attacks.

Photon Geyser is a special STAB-boosted 100-base power Psychic-type move (physical if Necrozma's attack > special attack. ignores abilities).
Stored Power is a special STAB-boosted 20-base power Psychic-type move ( + 20 power for each of your Necrozma's stat boosts).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).



Species: Necrozma
Item: Dragonium Z / Life Orb
Ability: Prism Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Psycho Cut
- Knock Off / Frustration
- Earthquake

Physical Sweeper Necrozma (Prism Armor)

Necrozma is a legendary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Necrozma's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prism Armor, Necrozma receives 3/4 damage from supereffective attacks. Knock Off was added to provide additional threat coverage.

Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Necrozma afterwards).
Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).



Species: Necrozma
Item: Psychium Z / Life Orb
Ability: Prism Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Photon Geyser / Psychic
- Earth Power
- Hyper Voice
- Heat Wave

Special Sweeper Necrozma (Prism Armor)

Necrozma is a legendary Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Necrozma's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prism Armor, Necrozma receives 3/4 damage from supereffective attacks.

Photon Geyser is a special STAB-boosted 100-base power Psychic-type move (physical if Necrozma's attack > special attack. ignores abilities).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).


Movesets for Doubles


What is a good doubles moveset for Necrozma? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Necrozma in Pokemon Sun/Moon:

Hoopa-UnboundMawile-MegaMagearnaMeowsticVictiniMarowak-AlolaCresseliaXatuChandelureMeloetta


Species: Necrozma
Item: Groundium Z / Life Orb
Ability: Prism Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Outrage
- Psycho Cut

Doubles Physical Sweeper Necrozma (Prism Armor)

Necrozma is a legendary Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Necrozma's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prism Armor, Necrozma receives 3/4 damage from supereffective attacks.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Necrozma afterwards).
Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).



Species: Necrozma
Item: Normalium Z / Life Orb
Ability: Prism Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice
- Heat Wave
- Photon Geyser / Psychic
- Earth Power

Doubles Special Sweeper Necrozma (Prism Armor)

Necrozma is a legendary Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Necrozma's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prism Armor, Necrozma receives 3/4 damage from supereffective attacks.

Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Photon Geyser is a special STAB-boosted 100-base power Psychic-type move (physical if Necrozma's attack > special attack. ignores abilities).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).


Movepool


Wondering what moves can Necrozma learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dragon Pulse
85
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Mirror Shot
65
85%
10
30% chance to lower the target's accuracy by 1.
Photon Geyser
100
100%
5
Physical if user's Atk > Sp. Atk. Ignores Abilities.
Power Gem
80
100%
20
No additional effect.
Prismatic Laser
160
100%
10
User cannot move next turn.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Wring Out
--
100%
5
More power the more HP the target has left.
Aerial Ace
60
--
20
This move does not check accuracy.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Night Slash
70
100%
15
High critical hit ratio.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Psycho Cut
70
100%
20
High critical hit ratio.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Smart Strike
70
--
10
This move does not check accuracy.
Stone Edge
100
80%
5
High critical hit ratio.
Thief
60
100%
25
If the user has no item, it steals the target's.
X-Scissor
80
100%
15
No additional effect.
Ally Switch
--
--
15
The user swaps positions with its ally.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.

Combo List


These are a list of several common move combinations Necrozma can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Necrozma

Related Videos


Here are various how-to-use and competitive moveset analysis video guides for Necrozma in Sun/Moon. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.





Hooh
We currently do not have any competitive video guides for Necrozma in Sun/Moon



Want to have your Competitive Pokemon videos sponsored on our site? Contact us!



Visit Smogon's Pokedex for more competitive movesets for NecrozmaVisit Serebii's Pokedex for location, breeding, and other game details about NecrozmaVisit Bulbapedia for more information about NecrozmaVisit Pikalytics for competitive usage stats on Necrozma