Competitive Information for Numel [Sun/Moon]
Fire / Ground
Abilities:
This Pokemon cannot be infatuated or taunted.
This Pokemon cannot be confused.
When one of this Pokemon's stat stages is raised or lowered, the amount is doubled.
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Movesets for Singles
Looking for a competitive moveset for Numel? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Numel, a noteworthy Pokémon with Fire and Ground typing! Numel is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. Its only type-related weaknesses are Ground and Water. Delve into Numel's movesets below and strategize for victory!
Item: Groundium Z / Passho Berry
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 96 Hp / 252 Atk / 100 Def / 60 SpD
Moveset:
- Earthquake / Bulldoze
- Double-Edge / Return
- Iron Head / Heavy Slam
- Flame Charge
Numel is a remarkable Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. With Oblivious, Numel cannot be infatuated or taunted.
♦ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
♦ Heavy Slam is a physical 0-base power Steel-type move (more power the heavier your Numel than the target).
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Numel's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kaa142
Item: Firium Z / Passho Berry
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 96 Hp / 100 Def / 252 SpA / 60 SpD
Moveset:
- Overheat / Flamethrower
- Earth Power / Mud-Slap
- Ancient Power
- Round / Snore
Numel is a decent Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. With Oblivious, Numel cannot be infatuated or taunted.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud-Slap is a special STAB-boosted 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Numel must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/kba142
Item: Leftovers
Ability: Simple
Nature: Modest (+SpA, -Atk)
EVs: 26 Hp / 242 SpA / 240 Spe
Moveset:
- Earth Power
- Heat Wave
- Sunny Day
- Fire Blast
Numel is an outstanding Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Numel last longer regaining it's it's health every turn. With Simple, when Numel's stat stages are raised or lowered the effect is doubled instead.
♦ Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
♦ Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
♦ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/kca142
Movesets for Doubles
Need a strong doubles moveset for Numel? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Groundium Z / Passho Berry
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 96 Hp / 252 Atk / 100 Def / 60 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide / Rock Tomb
- Double-Edge / Return
- Iron Head / Heavy Slam
Numel is a notable Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. With Oblivious, Numel cannot be infatuated or taunted.
♦ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
♦ Heavy Slam is a physical 0-base power Steel-type move (more power the heavier your Numel than the target).
Link (click to copy):
https://hohoushome.com/b/laa142
Item: Firium Z / Passho Berry
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 96 Hp / 100 Def / 252 SpA / 60 SpD
Moveset:
- Heat Wave / Lava Plume
- Earth Power / Mud-Slap
- Ancient Power
- Round / Snore
Numel is a phenomenal Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. With Oblivious, Numel cannot be infatuated or taunted.
♦ Lava Plume is a special STAB-boosted 80-base power Fire-type move (30% chance to burn adjacent pokemon).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud-Slap is a special STAB-boosted 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Numel must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/lba142
Movepool
Want to know what moves Numel can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Numel.
Damage Modifiers:
Combo List
These are a list of several common move combinations Numel can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Numel
- Moves: Defense curl + Rollout
- Moves: Sunny day + Growth
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Yawn + Protect
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that inflict status: Yawn, Will-O-Wisp, Toxic
Moves that boost Numel's stats
- Amnesia
- Ancient Power
- Curse
- Defense Curl
- Flame Charge
- Growth
- Howl
- Stockpile
Most notable and possible best moves for Numel
- Earthquake
- Hidden Power
- Howl
- Protect
- Rest
- Stealth Rock
- Toxic
Common Effort Values for Numel in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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