Competitive Information for Phantump [Sun/Moon]
Ghost / Grass
Abilities:
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun.
This Pokemon has its non-volatile status condition cured when it switches out.
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Movesets for Singles
Looking for a competitive moveset for Phantump? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
TogekissCresseliaMarowak-AlolaGarchompMawile-Mega
Get hyped for Phantump, a sensational Pokémon with Ghost and Grass typing! Phantump is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. It is weak to Dark, Fire, Flying, Ghost, and Ice-typed attacks. Explore the movesets of Phantump below to understand its battle capabilities.
Item: Focus Sash
Ability: Frisk
Nature: Quirky
EVs: 240 Atk
Moveset:
- Curse
- Destiny Bond
- Trick Room
- Will-O-Wisp
Taking on single battles? Phantump is a prestigious Physical Sweeper. It tries to overwhelm foes with destructive physical attacks. Focus Sash helps protect Phantump from being one-shotted and allowing it to atleast use a crucial move when brought out. With Frisk, on switch-in Phantump identifies the held items of all opposing pokemon.
◆ Destiny Bond is a status move (if an opponent knocks out your Phantump, it also faints).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
◆ Will-O-Wisp is a status move (burns the target).
Note: This moveset is vulnerable to Taunt. Ensure you include at least one damage-dealing move to avoid this risk.
Link (click to copy):
https://hohoushome.com/b/kaa2c4
Item: Grassium Z / Shell Bell
Ability: Natural Cure
Nature: Adamant (+Atk, -SpA)
EVs: 212 Hp / 252 Atk / 44 Def
Moveset:
- Wood Hammer / Seed Bomb
- Shadow Claw / Phantom Force
- Foul Play / Bulldoze
- Poison Jab
Phantump shows a first-rate Physical Sweeper prowess in single battles. It's primary goal is to take down the opponent's team with intense physical power. The Shell Bell item option is to help Phantump recover from the recoil damage it may take from Wood Hammer. With Natural Cure, Phantump has its non-volatile status condition cured when it switches out. Foul Play or Bulldoze are added to provide additional threat coverage. With a Grassium Z equipped to it, if Phantump has a grass move, this item allows it to use a grass z-move.
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a mighty amount of damage.
◆ Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/kba2c4
Movesets for Doubles
Need a strong doubles moveset for Phantump? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
TogekissCresseliaMarowak-AlolaGarchompMawile-Mega
Item: Grassium Z / Shell Bell
Ability: Natural Cure
Nature: Adamant (+Atk, -SpA)
EVs: 212 Hp / 252 Atk / 44 Def
Moveset:
- Wood Hammer / Seed Bomb
- Shadow Claw
- Rock Slide
- Bulldoze / Foul Play
Phantump thrives as a renowned Physical Sweeper perfect for double battles. This approach seeks to overwhelm foes with devastating physical attacks. The Shell Bell item option is to help Phantump recover from the recoil damage it may take from Wood Hammer. With Natural Cure, Phantump has its non-volatile status condition cured when it switches out. Bulldoze or Foul Play are added to provide additional threat coverage. With a Grassium Z equipped to it, if Phantump has a grass move, this item allows it to use a grass z-move.
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a good amount of damage.
◆ Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/laa2c4
Item: Grassium Z / Focus Sash
Ability: Natural Cure
Nature: Brave (+Atk, -Spe)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 176 Def / 80 SpD
Moveset:
- Wood Hammer / Seed Bomb
- Shadow Claw / Phantom Force
- Foul Play / Bulldoze
- Trick Room
Phantump makes an a notable Defensive Trick Roomer in single battles. Focus Sash helps protect Phantump from being one-shotted and allowing it to atleast use a crucial move when brought out. With Natural Cure, Phantump has its non-volatile status condition cured when it switches out. Foul Play or Bulldoze are added to provide additional threat coverage. With a Grassium Z equipped to it, if Phantump has a grass move, this item allows it to use a grass z-move.
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a considerable amount of damage.
◆ Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/lba2c4
Movepool
Want to know what moves Phantump can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Phantump.
Damage Modifiers:
Combo List
These are a list of several common move combinations Phantump can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Phantump
- Moves: Sunny day + Solar beam
- Moves: Sunny day + Growth
- Moves: Swagger + Foul play
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Leech seed
- Moves: Ingrain + Leech seed
- Moves: Toxic + Leech seed
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Ability: Harvest + Item: Sitrus berry
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Magic Coat, Protect
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Phantump's stats
- Curse
- Growth
- Power-Up Punch
Most notable and possible best moves for Phantump
- Curse
- Destiny Bond
- Hidden Power
- Protect
- Reflect
- Rest
- Toxic
- Trick Room
- Will-O-Wisp
Common Effort Values for Phantump in Sun and Moon
- Quirky Nature ( 0/240/0/0/0/0/ )
- Optimize Phantump's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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