Competitive Information for Sandslash [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Sandslash sandslash
Base Stats for Sandslash

Ground

Abilities:
Sand VeilSand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
,
Sand RushSand Rush: If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.


Evolutions / Family:
Sandshrew
Sandslash

Weakness Chart for Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0x
  
  
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
2x
  
0.5x
  
0.5x
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SandslashVisit Serebii's Pokedex for location, breeding, and other game details about SandslashVisit Bulbapedia for more information about SandslashVisit Pikalytics for competitive usage stats on Sandslash

Movesets for Singles


What is a good competitive moveset for Sandslash? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Sandslash in Pokemon Sun/Moon:

SerperiorGyarados-MegaSwellowZeraoraIncineroarTyranitarVenusaur-MegaSnorlaxHeracross-MegaScizorArcanineNinetales


Sandslash is a wonderful Ground-typed Pokemon. It's almost common to find yourself dealing with Sandslash when battling in the 7th generation meta. Sandslash is weak to Grass, Ice, and Water-typed attacks.


Species: Sandslash
Item: Rocky Helmet / Life Orb
Ability: Sand Veil
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 4 Atk / 252 Def
Moveset:
- Earthquake
- Knock Off
- Rapid Spin / Swords Dance
- Stealth Rock

Physical Wall Sandslash (Popular/Trending)

Sandslash is an awesome Physical Wall. The purpose of this moveset is to take a nice amount of physical hits while dealing some decent damage. Life Orb boosts the power of Sandslash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Veil, if sandstorm is active Sandslash's evasiveness is 1.25x; immunity to sandstorm.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Rapid Spin is a physical 20-base power Normal-type move (frees Sandslash from hazards, binding, leech seed).
Swords Dance is a status move (raises your Sandslash's attack by 2 stages).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).




Species: Sandslash
Item: Groundium Z / Life Orb
Ability: Sand Rush
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Double-Edge / Return
- Knock Off
- Poison Jab

Physical Sweeper Sandslash (Sand Rush)

Sandslash is a phenomenal Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Sandslash from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sandslash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Rush, if sandstorm is active Sandslash's speed is doubled; immunity to sandstorm.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Sandslash's last move failed).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).




Species: Sandslash
Item: Expert Belt
Ability: Sand Rush
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Shadow Claw
- Rapid Spin
- Earthquake
- Swords Dance

Sandslash Physical Sweeper (Rapidshrew)

Sandslash is an astounding Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. With Sand Rush, if sandstorm is active Sandslash's speed is doubled; immunity to sandstorm.

Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Rapid Spin is a physical 20-base power Normal-type move (frees Sandslash from hazards, binding, leech seed).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Swords Dance is a status move (raises your Sandslash's attack by 2 stages).




Species: Sandslash
Item: Leftovers
Ability: Sand Veil
Nature: Brave (+Atk, -Spe)
EVs: 213 Hp / 87 Atk / 210 SpD
Moveset:
- Bulldoze / Brick Break
- Night Slash / Poison Jab
- Rapid Spin
- Swords Dance / Sandstorm

Sandslash Special Wall (Slashitude)

Sandslash is a wonderful Special Wall. It is designed to take a considerable amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Sandslash last longer regaining it's life every turn. With Sand Veil, if sandstorm is active Sandslash's evasiveness is 1.25x; immunity to sandstorm.

Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Rapid Spin is a physical 20-base power Normal-type move (frees Sandslash from hazards, binding, leech seed).
Swords Dance is a status move (raises your Sandslash's attack by 2 stages).
Sandstorm is a status move (for 5 turns, a sandstorm rages).




Species: Sandslash
Item: Leftovers
Ability: Sand Rush
Nature: Naughty (+Atk, -SpD)
EVs: 142 Hp / 243 Atk / 125 Spe
Moveset:
- Bulldoze
- Night Slash
- Sandstorm
- Swords Dance

Sandslash Physical Tank (Slashing Victory)

Sandslash is a fabulous Physical Tank. It's purpose is to take a nice amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Sandslash last longer regaining it's healthiness every turn. With Sand Rush, if sandstorm is active Sandslash's speed is doubled; immunity to sandstorm.

Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Sandstorm is a status move (for 5 turns, a sandstorm rages).
Swords Dance is a status move (raises your Sandslash's attack by 2 stages).




Species: Sandslash
Item: Life Orb
Ability: Sand Veil
Nature: Naughty (+Atk, -SpD)
EVs: 108 Hp / 200 Atk / 200 Spe
Moveset:
- Night Slash
- Rapid Spin
- Return
- Swords Dance

Sandslash Physical Sweeper (Slash Ya Apart)

Sandslash is a pretty decent Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Sandslash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Veil, if sandstorm is active Sandslash's evasiveness is 1.25x; immunity to sandstorm.

Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Rapid Spin is a physical 20-base power Normal-type move (frees Sandslash from hazards, binding, leech seed).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Swords Dance is a status move (raises your Sandslash's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Sandslash? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Sandslash in Pokemon Sun/Moon:

SerperiorGyarados-MegaSwellowZeraoraIncineroarTyranitarVenusaur-MegaSnorlaxHeracross-MegaScizorArcanineNinetales


Species: Sandslash
Item: Groundium Z / Life Orb
Ability: Sand Rush
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Return
- Knock Off

Doubles Physical Sweeper Sandslash (Sand Rush)

Sandslash is an interesting Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Sandslash from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sandslash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Rush, if sandstorm is active Sandslash's speed is doubled; immunity to sandstorm.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).



Movepool


Wondering what moves can Sandslash learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Aerial Ace
60
--
20
This move does not check accuracy.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Chip Away
70
100%
20
Ignores the target's stat stage changes.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
25
If the user has no item, it steals the target's.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Magnitude
--
100%
30
Hits adjacent Pokemon. Power varies; 2x on Dig.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Sting
15
100%
35
30% chance to poison the target.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Slash
70
100%
20
High critical hit ratio.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rototiller
--
--
10
Raises Atk/Sp. Atk of grounded Grass types by 1.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Sandslash can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Sandslash

Create a build


Have an idea in mind for Sandslash that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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