Competitive Information for Sawk [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Sawk sawk
Base Stats for Sawk

Fighting

Abilities:
SturdySturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
,
Inner FocusInner Focus: This Pokemon cannot be made to flinch.
,
Mold BreakerMold Breaker: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.


Evolutions / Family:
Sawk

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
  
  
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
2x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SawkVisit Serebii's Pokedex for location, breeding, and other game details about SawkVisit Bulbapedia for more information about SawkVisit Pikalytics for competitive usage stats on Sawk

Movesets for Singles


What is a good competitive moveset for Sawk? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Sawk in Pokemon Sun/Moon:

VolcaronaMewKecleonTorkoalHelioliskHaxorusDrampaKinglerFlareonSlakingHeracrossMedicham


Sawk is a stupendous Fighting-typed Pokemon. Sawk is a pretty common Pokemon to see in Generation 7. Sawk is weak to Fairy, Flying, and Psychic-typed attacks.


Species: Sawk
Item: Custap Berry / Choice Scarf
Ability: Sturdy
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Close Combat / Reversal
- Earthquake
- Ice Punch
- Knock Off

Physical Sweeper Sawk (Analytic)

Sawk is a phenomenal Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Choice Scarf will increase Sawk's speed by 1.5x but will lock you into the first move you pick. With Sturdy, if Sawk is at full hp it survives one hit with at least 1 hp. immune to ohko.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Sawk's defense and special defense by 1 stage).
Reversal is a physical STAB-boosted 0-base power Fighting-type move (more power the less hp your Sawk has left).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).




Species: Sawk
Item: Fightinium Z / Life Orb
Ability: Mold Breaker
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Superpower
- Return
- Earthquake
- Throat Chop

Physical Sweeper Sawk (Mold Breaker)

Sawk is an extraordinary Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Sawk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Mold Breaker, Sawk's moves and their effects ignore the abilities of other pokemon.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Sawk's defense and special defense by 1 stage).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Sawk's attack and defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).




Species: Sawk
Item: Fighting Gem
Ability: Mold Breaker
Nature: Naughty (+Atk, -SpD)
EVs: 222 Hp / 20 Atk / 13 Def / 252 Spe
Moveset:
- Dual Chop
- Taunt
- Earthquake
- Fire Punch

Sawk Physical Sweeper (Sawk It To Me)

Sawk is a spectacular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. With Mold Breaker, Sawk's moves and their effects ignore the abilities of other pokemon.

Dual Chop is a physical 40-base power Dragon-type move (hits 2 times in one turn).
Taunt is a status move (target can't use status moves its next 3 turns).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Sawk? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Sawk in Pokemon Sun/Moon:

VolcaronaMewKecleonTorkoalHelioliskHaxorusDrampaKinglerFlareonSlakingHeracrossMedicham


Species: Sawk
Item: Fightinium Z / Life Orb
Ability: Mold Breaker
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Superpower
- Earthquake
- Rock Slide
- Return

Doubles Physical Sweeper Sawk (Mold Breaker)

Sawk is a remarkable Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Sawk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Mold Breaker, Sawk's moves and their effects ignore the abilities of other pokemon.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Sawk's defense and special defense by 1 stage).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Sawk's attack and defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movepool


Wondering what moves can Sawk learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Punch
75
100%
15
10% chance to freeze the target.
Karate Chop
50
100%
25
High critical hit ratio.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Sawk can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Sawk

Create a build


Have an idea in mind for Sawk that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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