Competitive Information for Seel [Sun/Moon]
Water
Abilities:
This Pokemon has its status cured at the end of each turn if Rain Dance is active.
If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
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Movesets for Singles
Looking for a competitive moveset for Seel? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Seel is here! This magnificent Pokémon is Water-typed and ready to shine! Seel is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). Its only type-related weaknesses are Electric and Grass. Delve into Seel's movesets below and strategize for victory!
Item: Waterium Z / Shell Bell
Ability: Hydration
Nature: Adamant (+Atk, -SpA)
EVs: 188 Hp / 252 Atk / 68 Def
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Drill Run
- Thief
Seel is a sensational Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. With Hydration, Seel has its status cured at the end of each turn if rain dance is active.
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
♦ Thief is a physical 60-base power Dark-type move (if your Seel has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/kaa56
Item: Waterium Z / Life Orb
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 68 Def / 252 SpA
Moveset:
- Surf / Bubble Beam
- Ice Beam / Aurora Beam
- Signal Beam
- Round / Snore
Seel is a notable Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Seel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Seel has its status cured at the end of each turn if rain dance is active.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Aurora Beam is a special 65-base power Ice-type move (10% chance to lower the target's attack by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Seel must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/kba56
Movesets for Doubles
Need a strong doubles moveset for Seel? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Waterium Z / Shell Bell
Ability: Hydration
Nature: Adamant (+Atk, -SpA)
EVs: 188 Hp / 252 Atk / 68 Def
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Drill Run
- Thief
Seel is an astounding Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. With Hydration, Seel has its status cured at the end of each turn if rain dance is active.
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
♦ Thief is a physical 60-base power Dark-type move (if your Seel has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/laa56
Item: Waterium Z / Life Orb
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 68 Def / 252 SpA
Moveset:
- Surf / Bubble Beam
- Icy Wind / Ice Beam
- Signal Beam
- Round / Snore
Seel is a decent Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Seel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Seel has its status cured at the end of each turn if rain dance is active.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Seel must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/lba56
Movepool
Want to know what moves Seel can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Seel.
Damage Modifiers:
Combo List
These are a list of several common move combinations Seel can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Seel
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Moves: Whirlpool + Perish song
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Bide, Endure, Helping Hand, Protect, Aqua Jet, Fake Out, Ice Shard
- Moves that inflict status: Toxic
Moves that boost Seel's stats
- Curse
- Rage
- Skull Bash
- Stockpile
Most notable and possible best moves for Seel
- Fake Out
- Hidden Power
- Ice Beam
- Protect
- Rest
- Toxic
Common Effort Values for Seel in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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