Competitive Information for Sharpedo [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Sharpedo sharpedo
Base Stats for Sharpedo

Water / Dark

Abilities:
Rough SkinRough Skin: Pokemon making contact with this Pokemon lose 1/8 of their max HP.
,
Speed BoostSpeed Boost: This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.


Evolutions / Family:
Carvanha
Sharpedo
Sharpedo-Mega

Weakness Chart for Water/Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
  
2x
2x
2x
0.5x
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
0x
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SharpedoVisit Serebii's Pokedex for location, breeding, and other game details about SharpedoVisit Bulbapedia for more information about SharpedoVisit Pikalytics for competitive usage stats on Sharpedo

Movesets for Singles


What is a good competitive moveset for Sharpedo? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Sharpedo in Pokemon Sun/Moon:

VolcaronaHeatranScizor-MegaConkeldurrLatiosTornadus-TherianChanseyVenusaur-MegaShuckleGengarAltaria-MegaSnorlax


Sharpedo is popular Water and Dark-typed Pokemon. Sharpedo are common Pokemon to see in the SM metagame. Sharpedo is weak to Bug, Electric, Fairy, Fighting, and Grass-typed attacks.


Species: Sharpedo
Item: Life Orb / Focus Sash
Ability: Speed Boost
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Crunch / Night Slash
- Waterfall / Liquidation
- Aqua Jet
- Protect

Physical Sweeper Sharpedo (Analytic)

Sharpedo is popular Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Sharpedo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sharpedo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Sharpedo's speed is raised 1 stage at the end of each full turn on the field.

Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Protect is a status move (prevents moves from affecting your Sharpedo this turn).




Species: Sharpedo
Item: Waterium Z / Life Orb
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Liquidation / Waterfall
- Double-Edge / Return
- Crunch / Night Slash
- Earthquake

Physical Sweeper Sharpedo (Speed Boost)

Sharpedo is a decent Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Sharpedo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sharpedo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Sharpedo's speed is raised 1 stage at the end of each full turn on the field.

Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Sharpedo
Item: Focus Sash
Ability: Speed Boost
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Ice Fang
- Crunch
- Protect
- Waterfall

Sharpedo Physical Sweeper (Shark Bait)

Sharpedo is an astounding Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Sharpedo from being one-shotted and allowing it to atleast use a crucial move when brought out. With Speed Boost, Sharpedo's speed is raised 1 stage at the end of each full turn on the field.

Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Protect is a status move (prevents moves from affecting your Sharpedo this turn).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Sharpedo? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Sharpedo in Pokemon Sun/Moon:

VolcaronaHeatranScizor-MegaConkeldurrLatiosTornadus-TherianChanseyVenusaur-MegaShuckleGengarAltaria-MegaSnorlax


Species: Sharpedo
Item: Groundium Z / Life Orb
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Liquidation
- Double-Edge
- Crunch

Doubles Physical Sweeper Sharpedo (Speed Boost)

Sharpedo is an extraordinary Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Sharpedo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sharpedo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Sharpedo's speed is raised 1 stage at the end of each full turn on the field.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).



Movepool


Wondering what moves can Sharpedo learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Jet
40
100%
20
Usually goes first.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bite
60
100%
25
30% chance to flinch the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Fang
50
100%
15
50% chance to badly poison the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Psychic Fangs
85
100%
10
Destroys screens, unless the target is immune.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Slash
70
100%
20
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Waterfall
80
100%
15
20% chance to flinch the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Hail
--
--
10
For 5 turns, hail crashes down.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Sharpedo can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Sharpedo

Create a build


Have an idea in mind for Sharpedo that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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