Note on TTV (True Total Value): TTV is a total sum of all stats except the unused attack stat. It includes either Attack or Special Attack, depending on which is more likely to be used in battles.
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Weakness Chart for Poison/Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0x
¼x
½x
2x
4x
Movesets for Singles
Looking for a competitive moveset for Skuntank? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Skuntank, a cool Pokémon ready to dominate with its Poison and Dark typing! It's to see Skuntank show up as a Sun/Moon opponent. Its only type-related weakness is Ground. Discover how Skuntank excels in battles with the movesets provided below.
Species: Skuntank Item: Darkinium Z / Shell Bell Ability: Stench Nature: Adamant (+Atk, -SpA) EVs: 252 Atk / 4 SpD / 252 Spe Moveset: - Foul Play / Night Slash - Poison Jab - Double-Edge / Return - Shadow Claw
Physical Sweeper Skuntank (Stench)
For those intense single battles, Skuntank is a marvelous Physical Sweeper. The purpose of this moveset is to crush rivals using overwhelming physical moves. The Shell Bell item option is to help Skuntank recover from the recoil damage it may take from Double-Edge. With Stench, Skuntank's attacks without a chance to flinch gain a 10% chance to flinch. With a Darkinium Z equipped to it, if Skuntank has a dark move, this item allows it to use a dark z-move.
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation). ◆ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio). ◆ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target). ◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil). ◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/kaa1b3
Species: Skuntank Item: Black Sludge Ability: Aftermath Nature: Adamant (+Atk, -SpA) EVs: 213 Hp / 200 Def / 97 SpD Moveset: - Hone Claws - Night Slash - Poison Jab - Iron Tail
Skuntank Double Wall (Physical Smell)
Skuntank makes an an exquisite Double Wall in single battles. This approach seeks to have enough defenses and bulk to take both physical and special hits. With Aftermath, if Skuntank is koed with a contact move that move's user loses 1/4 its max hp. With a Black Sludge equipped to it, each turn, if Skuntank is a poison type, restores 1/16 max hp; loses 1/8 if not.
◆ Hone Claws is a status move (raises your Skuntank's attack and accuracy by 1 stage). ◆ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio). ◆ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target). ◆ Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/kba1b3
Movesets for Doubles
Need a strong doubles moveset for Skuntank? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Species: Skuntank Item: Darkinium Z / Shell Bell Ability: Stench Nature: Adamant (+Atk, -SpA) EVs: 252 Atk / 4 SpD / 252 Spe Moveset: - Foul Play / Night Slash - Poison Jab - Double-Edge / Return - Shadow Claw
Doubles Physical Sweeper Skuntank (Stench)
Skuntank excels as an exquisite Physical Sweeper during double battles. This setup is intended to crush rivals using devastating physical power. The Shell Bell item option is to help Skuntank recover from the recoil damage it may take from Double-Edge. With Stench, Skuntank's attacks without a chance to flinch gain a 10% chance to flinch. With a Darkinium Z equipped to it, if Skuntank has a dark move, this item allows it to use a dark z-move.
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation). ◆ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio). ◆ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target). ◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil). ◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/laa1b3
Movepool
Want to know what moves Skuntank can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Skuntank.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Skuntank can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Skuntank
Moves: Swagger + Foul play
Moves: Swagger + Screech
Moves: Swagger + Punishment
Moves: Rest + Sleep talk
Moves: Rest + Snore
Move: Swagger + Item: Mirror Herb
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Moves with Priority: Endure, Protect, Snatch, Feint, Sucker Punch
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Skuntank. Top rated Skuntank Sun/Moon movesets. You can find Skuntank builds Sun/Moon. Skuntank movesets Sun/Moon are listed here. VGC Skuntank Competitive Movesets can be found here. Find various EV spreads, find the best nature for Skuntank in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution