Note on TTV (True Total Value): TTV is a total sum of all stats except the unused attack stat. It includes either Attack or Special Attack, depending on which is more likely to be used in battles.
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Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
2x
0.5x
2x
¼x
½x
2x
4x
Movesets for Singles
Looking for a competitive moveset for Slugma? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Slugma, the exceptional Fire-typed Pokémon! Slugma is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. It is weak to Ground, Rock, and Water-typed attacks. Check out the movesets listed below to learn more about Slugma's strategies.
Species: Slugma Item: Firium Z / White Herb Ability: Weak Armor Nature: Modest (+SpA, -Atk) EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD IVs: 0 Atk Moveset: - Overheat / Flamethrower - Earth Power / Mud-Slap - Ancient Power - Hidden Power / Round
Special Sweeper Slugma (Weak Armor)
For single battles, Slugma is an interesting Special Sweeper. It's meant to crush rivals using brute special moves. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages. With a Firium Z equipped to it, if Slugma has a fire move, this item allows it to use a fire z-move.
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Slugma's special attack by 2 stages). ◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target). ◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage). ◆ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage). ◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)). ◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Slugma's ivs). ◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/kaada
Movesets for Doubles
Need a strong doubles moveset for Slugma? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Species: Slugma Item: Firium Z / White Herb Ability: Weak Armor Nature: Modest (+SpA, -Atk) EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD IVs: 0 Atk Moveset: - Heat Wave / Lava Plume - Earth Power / Mud-Slap - Ancient Power - Hidden Power / Round
Doubles Special Sweeper Slugma (Weak Armor)
When it comes to double battles, Slugma shines as a noteworthy Special Sweeper. This moveset focuses to overwhelm foes with overwhelming special power. White Herb will reset Slugma's negative stat changes once. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages. With a Firium Z equipped to it, if Slugma has a fire move, this item allows it to use a fire z-move.
◆ Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes). ◆ Lava Plume is a special STAB-boosted 80-base power Fire-type move (30% chance to burn adjacent pokemon). ◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage). ◆ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage). ◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)). ◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Slugma's ivs). ◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/laada
Movepool
Want to know what moves Slugma can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Slugma.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Slugma can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Slugma
Moves: Defense curl + Rollout
Moves: Rest + Sleep talk
Moves: Rest + Snore
Moves: Yawn + Protect
Moves: Stockpile + Spit up
Moves: Stockpile + Swallow
Moves: Pain split + Toxic
Moves: Pain split + Will-o-wisp
Ability: Weak armor + Item: White herb
Ability: Weak armor + Item: Weakness policy
Move: Swagger + Item: Mirror Herb
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Item: Blunder Policy + Move: Inferno
Moves with Priority: Endure, Protect
Moves that inflict status: Yawn, Will-O-Wisp, Toxic
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Slugma. Top rated Slugma Sun/Moon movesets. You can find Slugma builds Sun/Moon. Slugma movesets Sun/Moon are listed here. VGC Slugma Competitive Movesets can be found here. Find various EV spreads, find the best nature for Slugma in Sun/Moon along with competitive movesets. Basic info and Movesets for Magcargo evolution