Competitive Information for Slugma [Scarlet/Violet]
Fire
Abilities:
Movesets for Singles
What is a good competitive moveset for Slugma? These builds have been optimized for Pokemon competing in Scarlet/Violet Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Scarlet/Violet generation metagame.
Slugma is an interesting Fire-typed Pokemon. Slugma is not a Pokemon anyone usually expects sees on the battlefield. Slugma can be quite a contender in the LC tier (Little Cup). Slugma is weak to Ground, Rock, and Water-typed attacks.
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Earth Power / Mud Shot
- Tera Blast / Round
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is a notable Special Sweeper for single battles. It tries to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Power Gem is a special 80-base power Rock-type move that deals a great amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/js10da
Movesets for Doubles
What is a good doubles moveset for Slugma? These builds have been optimized for Scarlet/Violet Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Scarlet/Violet generation metagame.
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Heat Wave / Incinerate
- Earth Power / Mud Shot
- Tera Blast / Round
- Power Gem / Ancient Power
Doubles Special Sweeper Slugma (Weak Armor)
Slugma is popular Special Sweeper for double battles. It's purpose is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once. Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Power Gem is a special 80-base power Rock-type move that deals a nice amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jd10da
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ground moves are bad against Flying.
Rock moves are bad against Steel/Fighting/Ground.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Slugma is: Flying, Steel, Fighting, Ground, Water, Dragon or Grass
Select a Tera-type:
Teratype Bug moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Bug
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is a stupendous Special Sweeper for single battles. It attempts to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Bug-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a considerable amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jta10da
Teratype Dark moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Dark
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is a stupendous Special Sweeper for single battles. It's goal is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dark-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a great amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jtb10da
Teratype Dragon moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Dragon
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is an extraordinary Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dragon-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a considerable amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jtc10da
Teratype Electric moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Electric
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is a fabulous Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Electric-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a considerable amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jtd10da
Teratype Fairy moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Fairy
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is a sensational Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fairy-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a mighty amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jte10da
Teratype Fighting moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Fighting
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is popular Special Sweeper for single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fighting-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a hefty amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jtf10da
Teratype Fire moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Fire
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Earth Power / Mud Shot
- Power Gem / Ancient Power
- Recover
Special Sweeper Slugma (Weak Armor)
Slugma is an outstanding Special Sweeper for single battles. It tries to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special TERA-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a considerable amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Recover is a status move (heals your Slugma by 50% of its max hp).
Link (click to copy):
https://hohoushome.com/b/jtg10da
Teratype Flying moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Flying
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is a spectacular Special Sweeper for single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Flying-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a mighty amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jth10da
Teratype Ghost moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Ghost
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is pretty popular Special Sweeper for single battles. It's designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ghost-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a hefty amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jti10da
Teratype Grass moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Grass
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is an outstanding Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Grass-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a nice amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jtj10da
Teratype Ground moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Ground
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Earth Power / Tera Blast
- Power Gem / Ancient Power
- Recover
Special Sweeper Slugma (Weak Armor)
Slugma is pretty popular Special Sweeper for single battles. It's meant to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Earth Power is a special TERA-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ground-type move).
◆ Power Gem is a special 80-base power Rock-type move that deals a good amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Recover is a status move (heals your Slugma by 50% of its max hp).
Link (click to copy):
https://hohoushome.com/b/jtk10da
Teratype Ice moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Ice
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is an astounding Special Sweeper for single battles. It is designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ice-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a considerable amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jtl10da
Teratype Normal moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Normal
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is a sensational Special Sweeper for single battles. It's meant to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a Normal-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a substantial amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jtm10da
Teratype Poison moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Poison
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is a fabulous Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Poison-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a large amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jtn10da
Teratype Psychic moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Psychic
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is a wonderful Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Psychic-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a good amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jto10da
Teratype Rock moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Rock
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Power Gem / Tera Blast
- Earth Power / Mud Shot
- Recover
Special Sweeper Slugma (Weak Armor)
Slugma is an extraordinary Special Sweeper for single battles. It's goal is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Power Gem is a special TERA-boosted 80-base power Rock-type move that deals a considerable amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Rock-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Recover is a status move (heals your Slugma by 50% of its max hp).
Link (click to copy):
https://hohoushome.com/b/jtp10da
Teratype Steel moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Steel
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is a wonderful Special Sweeper for single battles. It's designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Steel-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a substantial amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jtq10da
Teratype Water moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Water
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Special Sweeper Slugma (Weak Armor)
Slugma is an astounding Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Water-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a hefty amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jtr10da
Movepool
Wondering what moves can Slugma learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Slugma can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Slugma
- Moves: Defense curl + Rollout
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Yawn + Protect
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Ability: Weak armor + Item: White herb
- Ability: Weak armor + Item: Weakness policy
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Endure, Protect
- Moves that inflict status: Yawn, Will-O-Wisp, Toxic
Moves that boost Slugma's stats
- Acid Armor
- Amnesia
- Ancient Power
- Curse
- Defense Curl
- Flame Charge
- Harden
- Iron Defense
- Stockpile
Most notable and possible best moves for Slugma
- Earthquake
- Light Screen
- Protect
- Reflect
- Rest
- Stealth Rock
- Toxic
Common Effort Values for Slugma in Scarlet and Violet
Related Videos
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