Competitive Information for Smoochum [Sun/Moon]
Ice / Psychic
Abilities:
On switch-in, this Pokemon is alerted to the foes' move with the highest power.
This Pokemon has its status cured at the end of each turn if Rain Dance is active.
This Pokemon cannot be infatuated or taunted.
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Movesets for Singles
Looking for a competitive moveset for Smoochum? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Smoochum, the rad Pokémon of Ice and Psychic types! Smoochum is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. It is weak to Bug, Dark, Fire, Ghost, Rock, and Steel-typed attacks. Ready to elevate your game with Smoochum's movesets? They're right below!
Item: Psychium Z / Life Orb
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Ice Beam / Frost Breath
- Shadow Ball
- Signal Beam
Smoochum is an astounding Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Smoochum's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Smoochum has its status cured at the end of each turn if rain dance is active.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Frost Breath is a special STAB-boosted 60-base power Ice-type move (always results in a critical hit).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/kaaee
Movesets for Doubles
Need a strong doubles moveset for Smoochum? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Icium Z / Life Orb
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Icy Wind / Ice Beam
- Psychic / Psyshock
- Shadow Ball
- Signal Beam
Smoochum is a pretty decent Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Smoochum's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Smoochum has its status cured at the end of each turn if rain dance is active.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/laaee
Item: Psychium Z / Focus Sash
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Wish
- Calm Mind
- Psychic / Psyshock
- Trick Room
Smoochum is an outstanding Defensive Trick Room. Focus Sash helps protect Smoochum from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hydration, Smoochum has its status cured at the end of each turn if rain dance is active.
♦ Calm Mind is a status move (raises your Smoochum's special attack and special defense by 1 stage).
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/lbaee
Movepool
Want to know what moves Smoochum can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Smoochum.
Damage Modifiers:
Combo List
These are a list of several common move combinations Smoochum can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Smoochum
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Magic Coat, Protect, Fake Out
- Moves that inflict status: Toxic
Moves that boost Smoochum's stats
- Calm Mind
- Curse
- Meditate
- Nasty Plot
Most notable and possible best moves for Smoochum
- Fake Out
- Hidden Power
- Ice Beam
- Light Screen
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Smoochum in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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