Competitive Information for Tyrogue [Sun/Moon]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
If this Pokemon flinches, its Speed is raised by 1 stage.
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
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Movesets for Singles
Looking for a competitive moveset for Tyrogue? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover Tyrogue, a superb Pokémon with Fighting attributes! Tyrogue is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Fairy, Flying, and Psychic-typed attacks. Check out the movesets listed below to learn more about Tyrogue's strategies.
Item: Flame Orb / Fightinium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 136 Hp / 252 Atk / 60 Def / 60 SpD
Moveset:
- High Jump Kick / Brick Break
- Facade / Double-Edge
- Earthquake / Bulldoze
- Detect / Protect
Tyrogue is an interesting Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Tyrogue at the end of the turn which will activate Tyrogue's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Tyrogue is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Tyrogue a sweet boost.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Tyrogue is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Detect is a status move (prevents moves from affecting your Tyrogue this turn).
♦ Protect is a status move (prevents moves from affecting your Tyrogue this turn).
Link (click to copy):
https://hohoushome.com/b/kaaec
Item: Fightinium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 136 Hp / 252 Atk / 60 Def / 60 SpD
Moveset:
- High Jump Kick / Brick Break
- Thief / Double-Edge
- Earthquake / Bulldoze
- Rock Slide
Tyrogue is an outstanding Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Tyrogue's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Tyrogue flinches its speed is raised by 1 stage. Thief was added to provide additional threat coverage.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Thief is a physical 60-base power Dark-type move (if your Tyrogue has no item, it steals the target's).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Link (click to copy):
https://hohoushome.com/b/kbaec
Item: Fightinium Z / Focus Sash
Ability: Steadfast
Nature: Modest (+SpA, -Atk)
EVs: 136 Hp / 60 Def / 252 SpA / 60 SpD
Moveset:
- Vacuum Wave
- Round / Snore
- Mud-Slap
- Bulk Up
Tyrogue is a decent Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Tyrogue from being one-shotted and allowing it to atleast use a crucial move when brought out. With Steadfast, if Tyrogue flinches its speed is raised by 1 stage.
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Tyrogue must be asleep. 30% chance to flinch target).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Bulk Up is a status move (raises your Tyrogue's attack and defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kcaec
Movesets for Doubles
Need a strong doubles moveset for Tyrogue? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Flame Orb / Fightinium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 136 Hp / 252 Atk / 60 Def / 60 SpD
Moveset:
- High Jump Kick / Brick Break
- Earthquake / Bulldoze
- Facade / Double-Edge
- Detect / Protect
Tyrogue is a marvelous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Tyrogue at the end of the turn which will activate Tyrogue's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Tyrogue is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Tyrogue a sweet boost.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Tyrogue is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Detect is a status move (prevents moves from affecting your Tyrogue this turn).
♦ Protect is a status move (prevents moves from affecting your Tyrogue this turn).
Link (click to copy):
https://hohoushome.com/b/laaec
Item: Fightinium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 136 Hp / 252 Atk / 60 Def / 60 SpD
Moveset:
- High Jump Kick / Brick Break
- Earthquake / Bulldoze
- Rock Slide
- Thief / Double-Edge
Tyrogue is a wonderful Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Tyrogue's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Tyrogue flinches its speed is raised by 1 stage. Thief was added to provide additional threat coverage.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Thief is a physical 60-base power Dark-type move (if your Tyrogue has no item, it steals the target's).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/lbaec
Item: Fightinium Z / Focus Sash
Ability: Steadfast
Nature: Modest (+SpA, -Atk)
EVs: 136 Hp / 60 Def / 252 SpA / 60 SpD
Moveset:
- Vacuum Wave
- Round / Snore
- Mud-Slap
- Bulk Up
Tyrogue is an astounding Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Tyrogue from being one-shotted and allowing it to atleast use a crucial move when brought out. With Steadfast, if Tyrogue flinches its speed is raised by 1 stage.
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Tyrogue must be asleep. 30% chance to flinch target).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Bulk Up is a status move (raises your Tyrogue's attack and defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/lcaec
Movepool
Want to know what moves Tyrogue can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Tyrogue.
Damage Modifiers:
Combo List
These are a list of several common move combinations Tyrogue can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Tyrogue
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Guts + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Bullet Punch, Fake Out, Feint, Mach Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Tyrogue's stats
- Bulk Up
- Curse
- Rapid Spin
- Work Up
Most notable and possible best moves for Tyrogue
- Earthquake
- Fake Out
- Hidden Power
- Protect
- Rapid Spin
- Rest
- Toxic
Common Effort Values for Tyrogue in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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