Competitive Information for Wishiwashi [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Wishiwashi wishiwashi
Base Stats for Wishiwashi

Water

Abilities:
SchoolingSchooling: If user is Wishiwashi, changes to School Form if it has > 1/4 max HP, else Solo Form.


Evolutions / Family:
Wishiwashi
Wishiwashi-School

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for WishiwashiVisit Serebii's Pokedex for location, breeding, and other game details about WishiwashiVisit Bulbapedia for more information about WishiwashiVisit Pikalytics for competitive usage stats on Wishiwashi

Movesets for Singles


What is a good competitive moveset for Wishiwashi? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Wishiwashi in Pokemon Sun/Moon:

StakatakaMespritDusknoirShayminRegiceRaikouCresseliaMarowak-AlolaCamerupt-MegaClaydolCarbink


Wishiwashi is pretty popular Water-typed Pokemon. Wishiwashi are common Pokemon to see in the SM metagame. Wishiwashi's only type-related weaknesses are Electric and Grass.


Species: Wishiwashi
Item: Life Orb / Aguav Berry
Ability: Schooling
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 4 Def / 252 SpA
Moveset:
- Hydro Pump / Scald
- Earthquake
- Ice Beam
- Waterfall

Special Tank Wishiwashi (Analytic)

Wishiwashi is a pretty decent Special Tank. It's designed to take a large amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Wishiwashi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Schooling, if user is wishiwashi changes to school form if it has > 1/4 max hp else solo form.

Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a enormous amount of damage.
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).




Species: Wishiwashi
Item: Life Orb / Aguav Berry
Ability: Schooling
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpA
Moveset:
- Earthquake
- Iron Tail
- Waterfall / Aqua Tail
- U-turn

Double Wall Wishiwashi (Analytic)

Wishiwashi is an outstanding Double Wall. It tries to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Wishiwashi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Schooling, if user is wishiwashi changes to school form if it has > 1/4 max hp else solo form.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a substantial amount of damage.
U-turn is a physical 70-base power Bug-type move (Wishiwashi switches out after damaging the target).




Species: Wishiwashi
Item: Waterium Z / Life Orb
Ability: Schooling
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Earthquake
- U-turn

Physical Sweeper Wishiwashi (Schooling)

Wishiwashi is a phenomenal Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Wishiwashi from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Wishiwashi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Schooling, if user is wishiwashi changes to school form if it has > 1/4 max hp else solo form.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a good amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
U-turn is a physical 70-base power Bug-type move (Wishiwashi switches out after damaging the target).




Species: Wishiwashi
Item: Waterium Z / Life Orb
Ability: Schooling
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Ice Beam
- Round / Snore
- Protect

Special Sweeper Wishiwashi (Schooling)

Wishiwashi is popular Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Wishiwashi from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Wishiwashi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Schooling, if user is wishiwashi changes to school form if it has > 1/4 max hp else solo form.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Wishiwashi must be asleep. 30% chance to flinch target).
Protect is a status move (prevents moves from affecting your Wishiwashi this turn).



Movesets for Doubles


What is a good doubles moveset for Wishiwashi? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Wishiwashi in Pokemon Sun/Moon:

StakatakaMespritDusknoirShayminRegiceRaikouCresseliaMarowak-AlolaCamerupt-MegaClaydolCarbink


Species: Wishiwashi
Item: Groundium Z / Life Orb
Ability: Schooling
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Aqua Tail / Waterfall
- Double-Edge / Return
- U-turn

Doubles Physical Sweeper Wishiwashi (Schooling)

Wishiwashi is an extraordinary Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Wishiwashi from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Wishiwashi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Schooling, if user is wishiwashi changes to school form if it has > 1/4 max hp else solo form.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
U-turn is a physical 70-base power Bug-type move (Wishiwashi switches out after damaging the target).




Species: Wishiwashi
Item: Waterium Z / Life Orb
Ability: Schooling
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Ice Beam
- Round / Snore
- Protect

Doubles Special Sweeper Wishiwashi (Schooling)

Wishiwashi is a phenomenal Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Wishiwashi from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Wishiwashi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Schooling, if user is wishiwashi changes to school form if it has > 1/4 max hp else solo form.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Wishiwashi must be asleep. 30% chance to flinch target).
Protect is a status move (prevents moves from affecting your Wishiwashi this turn).



Movepool


Wondering what moves can Wishiwashi learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Hydro Pump
110
80%
5
No additional effect.
Ice Beam
90
100%
10
10% chance to freeze the target.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Tail
90
90%
10
No additional effect.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Covet
60
100%
25
If the user has no item, it steals the target's.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Take Down
90
85%
20
Has 1/4 recoil.
U-turn
70
100%
20
User switches out after damaging the target.
Waterfall
80
100%
15
20% chance to flinch the target.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Soak
--
100%
20
Changes the target's type to Water.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tearful Look
--
--
20
Lowers the target's Attack and Sp. Atk by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Water Sport
--
--
15
For 5 turns, Fire-type attacks have 1/3 power.

Combo List


These are a list of several common move combinations Wishiwashi can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Wishiwashi

Create a build


Have an idea in mind for Wishiwashi that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.