Competitive Information for Zubat [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Zubat zubat
Base Stats for Zubat

Poison / Flying

Abilities:
Inner FocusInner Focus: This Pokemon cannot be made to flinch.
,
InfiltratorInfiltrator: Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.


Evolutions / Family:
Zubat
Golbat
Crobat

Weakness Chart for Poison/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
  
  
2x
0.5x
0.25x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
0x
2x
  
0.5x
2x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ZubatVisit Serebii's Pokedex for location, breeding, and other game details about ZubatVisit Bulbapedia for more information about Zubat

Movesets for Singles


What is a good competitive moveset for Zubat? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Zubat is a fabulous Poison and Flying-typed Pokemon. Zubat is not a Pokemon anyone usually expects sees on the battlefield. Zubat is weak to Electric, Ice, Psychic, and Rock-typed attacks.


Species: Zubat
Item: Flyinium Z / Life Orb
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Brave Bird / Pluck
- Double-Edge / Return
- Leech Life
- Poison Fang

Physical Sweeper Zubat (Infiltrator)

Zubat is a sensational Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Zubat from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Zubat's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Pluck is a physical STAB-boosted 60-base power Flying-type move (Zubat steals and eats the target's berry).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Leech Life is a physical 80-base power Bug-type move (Zubat recovers 50% of the damage dealt).
Poison Fang is a physical STAB-boosted 50-base power Poison-type move (50% chance to badly poison the target).



Movesets for Doubles


What is a good doubles moveset for Zubat? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Zubat
Item: Flyinium Z / Life Orb
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Brave Bird / Pluck
- Double-Edge / Return
- Leech Life
- Poison Fang

Doubles Physical Sweeper Zubat (Infiltrator)

Zubat is pretty popular Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Zubat from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Zubat's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Pluck is a physical STAB-boosted 60-base power Flying-type move (Zubat steals and eats the target's berry).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Leech Life is a physical 80-base power Bug-type move (Zubat recovers 50% of the damage dealt).
Poison Fang is a physical STAB-boosted 50-base power Poison-type move (50% chance to badly poison the target).



Movepool


Wondering what moves can Zubat learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Astonish
30
100%
15
30% chance to flinch the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Brave Bird
120
100%
15
Has 33% recoil.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pluck
60
100%
20
User steals and eats the target's Berry.
Poison Fang
50
100%
15
50% chance to badly poison the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Wing Attack
60
100%
35
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Haze
--
--
30
Eliminates all stat changes.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Mean Look
--
--
5
Prevents the target from switching out.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Venom Drench
--
100%
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.
Whirlwind
--
--
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Zubat can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Zubat

Create a build


Have an idea in mind for Zubat that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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