Competitive Information for Espurr [Sword/Shield]
Psychic
Abilities:
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
This Pokemon cannot be confused. Immune to Intimidate.
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Movesets for Singles
Looking for a competitive moveset for Espurr? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Espurr, a marvelous Pokémon that excels with Psychic typing! Espurr is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. It is weak to Bug, Dark, and Ghost-typed attacks. Curious about Espurr's movesets? Check our suggestions listed below!
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Expanding Force
- Energy Ball
- Thunderbolt / Charge Beam
- Dark Pulse
Espurr is a distinguished Special Sweeper to use for single battles. This approach seeks to crush rivals using destructive special attacks. Choice Specs will increase the damage of Espurr's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Espurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Espurr on psychic terrain: 1.5x power, hits foes).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Espurr's special attack by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/maa2a5
Movesets for Doubles
Need a strong doubles moveset for Espurr? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Expanding Force
- Energy Ball
- Thunderbolt / Charge Beam
- Dark Pulse
Prepare for double battles with Espurr as pretty popular Special Sweeper. This moveset attempts to crush rivals using intense special moves. Choice Specs will increase the damage of Espurr's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Espurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Espurr on psychic terrain: 1.5x power, hits foes).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Espurr's special attack by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/naa2a5
Item: Focus Sash
Ability: Infiltrator
Nature: Sassy (+SpD, -Spe)
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 152 Def / 104 SpD
Moveset:
- Psychic / Expanding Force
- Energy Ball
- Thunderbolt / Charge Beam
- Trick Room
In single battles, Espurr's Defensive Trick Roomer role is a superb. Focus Sash helps protect Espurr from being one-shotted and allowing it to atleast use a crucial move when brought out. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Espurr on psychic terrain: 1.5x power, hits foes).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Espurr's special attack by 1 stage).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/nba2a5
Movepool
Want to know what moves Espurr can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Espurr.
Damage Modifiers:
Combo List
These are a list of several common move combinations Espurr can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Espurr
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Yawn + Protect
- Moves: Psyshock + Tickle
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Endure, Helping Hand, Magic Coat, Protect, Fake Out
- Moves that inflict status: Yawn, Thunder Wave, Toxic
Moves that boost Espurr's stats
- Calm Mind
- Charge Beam
- Nasty Plot
- Work Up
Most notable and possible best moves for Espurr
- Fake Out
- Light Screen
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Espurr in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Espurr's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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