What is a good competitive moveset for Espurr? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Espurr is a decent Psychic-typed Pokemon. Espurr is not a Pokemon anyone usually expects sees on the battlefield. Espurr can be quite a contender in the LC tier (Little Cup). Espurr is weak to Bug, Dark, and Ghost-typed attacks.
Species: Espurr Item: Psychium Z / Life Orb Ability: Infiltrator Nature: Modest (+SpA, -Atk) EVs: 4 Hp / 252 SpA / 252 Spe Moveset: - Psychic / Psyshock - Thunderbolt / Charge Beam - Energy Ball - Dark Pulse
Special Sweeper Espurr (Infiltrator)
Espurr is pretty popular Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Espurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage). ♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense). ♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target). ♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Espurr's special attack by 1 stage). ♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage). ♦ Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/hs10a2a5
Movesets for Doubles
What is a good doubles moveset for Espurr? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Species: Espurr Item: Psychium Z / Life Orb Ability: Infiltrator Nature: Modest (+SpA, -Atk) EVs: 4 Hp / 252 SpA / 252 Spe Moveset: - Psychic / Psyshock - Thunderbolt / Charge Beam - Energy Ball - Dark Pulse
Doubles Special Sweeper Espurr (Infiltrator)
Espurr is a fabulous Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Espurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage). ♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense). ♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target). ♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Espurr's special attack by 1 stage). ♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage). ♦ Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
No additional EV spread were found for this set at this time.Array
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Espurr is a fabulous Defensive Trick Room. Focus Sash helps protect Espurr from being one-shotted and allowing it to atleast use a crucial move when brought out. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Barrier is a status move (raises your Espurr's defense by 2 stages). ♦ Substitute is a status move (Espurr takes 1/4 its max hp to put in a substitute). ♦ Heal Bell is a status move (cures your Espurr's party of all status conditions). ♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/hd11a2a5
Movepool
Wondering what moves can Espurr learn? Here is the list of moves this Pokemon can learn in this selected generation. Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Espurr can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Espurr
Moves: Swagger + Psych up
Moves: Rest + Sleep talk
Moves: Rest + Snore
Moves: Yawn + Protect
Move: Swagger + Item: Mirror Herb
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Moves with Priority: Ally Switch, Helping Hand, Magic Coat, Protect, Snatch, Fake Out
Moves that inflict status: Yawn, Thunder Wave, Toxic
Here are various how-to-use and competitive moveset analysis video guides for Espurr in Sun/Moon. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.
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Here are the best movesets for Espurr. Top rated Espurr Sun/Moon movesets. You can find Espurr builds Sun/Moon. Espurr movesets Sun/Moon are listed here. VGC Espurr Competitive Movesets can be found here. Find various EV spreads, find the best nature for Espurr in Sun/Moon along with competitive movesets. Basic info and Movesets for Meowstic-F evolution