Competitive Information for Espurr [Sun/Moon]
Psychic
Abilities:
Movesets for Singles
What is a good competitive moveset for Espurr? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Espurr is a decent Psychic-typed Pokemon. Espurr is not a Pokemon anyone usually expects sees on the battlefield. Espurr can be quite a contender in the LC tier (Little Cup). Espurr is weak to Bug, Dark, and Ghost-typed attacks.
Item: Psychium Z / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Thunderbolt / Charge Beam
- Energy Ball
- Dark Pulse
Special Sweeper Espurr (Infiltrator)
Espurr is pretty popular Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Espurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Espurr's special attack by 1 stage).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/hs10a2a5
Movesets for Doubles
What is a good doubles moveset for Espurr? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Psychium Z / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Thunderbolt / Charge Beam
- Energy Ball
- Dark Pulse
Doubles Special Sweeper Espurr (Infiltrator)
Espurr is a fabulous Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Espurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Espurr's special attack by 1 stage).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/hd10a2a5
Item: Focus Sash
Ability: Infiltrator
Nature: Sassy (+SpD, -Spe)
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 152 Def / 104 SpD
Moveset:
- Barrier
- Substitute
- Heal Bell
- Trick Room
Defensive Trick Room Espurr (Infiltrator)
Espurr is a fabulous Defensive Trick Room. Focus Sash helps protect Espurr from being one-shotted and allowing it to atleast use a crucial move when brought out. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Substitute is a status move (Espurr takes 1/4 its max hp to put in a substitute).
♦ Heal Bell is a status move (cures your Espurr's party of all status conditions).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!
Link (click to copy):
https://hohoushome.com/b/hd11a2a5
Movepool
Wondering what moves can Espurr learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Espurr can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Espurr
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Yawn + Protect
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Helping Hand, Magic Coat, Protect, Snatch, Fake Out
- Moves that inflict status: Yawn, Thunder Wave, Toxic
Moves that boost Espurr's stats
- Barrier
- Calm Mind
- Charge Beam
- Work Up
Most notable and possible best moves for Espurr
- Fake Out
- Hidden Power
- Light Screen
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Espurr in Sun and Moon
- Nature ( )
- Nature ( )
- Optimize Espurr's EV spread for Pokemon Sun and Moon
Related Videos
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