Competitive Information for Klang [Sword/Shield]
Steel
Abilities:
Prevents other Pokemon from lowering this Pokemon's stat stages.
If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5x.
If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.
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Movesets for Singles
Looking for a competitive moveset for Klang? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Klang, a brilliant Pokémon with Steel typing! Klang is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Fighting, Fire, and Ground-typed attacks. Discover Klang's movesets below and unleash its potential in battles!
Item: Eviolite / Shell Bell
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Steel Roller / Rock Smash
- Wild Charge
- Facade / Vice Grip
- Assurance
Ready for single battles? Klang is pretty popular Physical Sweeper. This technique aims to overwhelm foes with lethal physical moves. Klang is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. The Shell Bell item option is to help Klang recover from the recoil damage it may take from Wild Charge. With Clear Body, prevents other pokemon from lowering Klang's stat stages. Facade's damage doubles when the user has a status affliction.
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Klang is burn/poison/paralyzed).
◆ Vice Grip is a physical 55-base power Normal-type move that deals damage.
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
Link (click to copy):
https://hohoushome.com/b/maa258
Item: Eviolite / Life Orb
Ability: Clear Body
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Steel Beam / Flash Cannon
- Thunderbolt / Discharge
- Power Gem
- Hyper Beam / Round
Klang thrives as an exquisite Special Sweeper perfect for single battles. It attempts to crush rivals using destructive special attacks. Klang is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Klang's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Klang's stat stages.
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Power Gem is a special 80-base power Rock-type move that deals a nice amount of damage.
◆ Hyper Beam is a special 150-base power Normal-type move (Klang cannot move next turn).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/mba258
Item: Eviolite
Ability: Clear Body
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 252 Atk / 4 Spe
Moveset:
- Gear Grind
- Wild Charge
- Rock Polish
- Facade
For those intense single battles, Klang is an exquisite Physical Tank. It was designed to absorb physical damage and return fire with decent force. Klang is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Clear Body, prevents other pokemon from lowering Klang's stat stages. Facade's damage doubles when the user has a status affliction.
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Rock Polish is a status move (raises your Klang's speed by 2 stages).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Klang is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/mca258
Movesets for Doubles
Need a strong doubles moveset for Klang? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Eviolite / Shell Bell
Ability: Plus
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Steel Roller / Rock Smash
- Wild Charge
- Facade / Vice Grip
- Assurance
For double battles, Klang is a superior Physical Sweeper. It's designed to crush rivals using devastating physical attacks. Klang is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. The Shell Bell item option is to help Klang recover from the recoil damage it may take from Wild Charge. With Plus, if an active ally has this ability or the minus ability Klang's sp. Atk is 1.5x. Facade's damage doubles when the user has a status affliction.
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Klang is burn/poison/paralyzed).
◆ Vice Grip is a physical 55-base power Normal-type move that deals damage.
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
Link (click to copy):
https://hohoushome.com/b/naa258
Item: Eviolite / Life Orb
Ability: Plus
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Steel Beam / Flash Cannon
- Discharge / Thunderbolt
- Power Gem
- Hyper Beam / Round
In double battles, Klang is known as a first-rate Special Sweeper. This approach seeks to take down the opponent's team with overwhelming special attacks. Klang is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Klang's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Plus, if an active ally has this ability or the minus ability Klang's sp. Atk is 1.5x.
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Power Gem is a special 80-base power Rock-type move that deals a good amount of damage.
◆ Hyper Beam is a special 150-base power Normal-type move (Klang cannot move next turn).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/nba258
Movepool
Want to know what moves Klang can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Klang.
Damage Modifiers:
Combo List
These are a list of several common move combinations Klang can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Klang
- Moves: Swagger + Screech
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Ally Switch, Endure, Magic Coat, Protect
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Klang's stats
- Autotomize
- Charge
- Charge Beam
- Iron Defense
- Rock Polish
- Shift Gear
Most notable and possible best moves for Klang
- Protect
- Rest
- Toxic
- Volt Switch
Common Effort Values for Klang in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Klang's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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