Competitive Information for Klink [Sword/Shield]
Steel
Abilities:
Prevents other Pokemon from lowering this Pokemon's stat stages.
If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5x.
If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.
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Movesets for Singles
Looking for a competitive moveset for Klink? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover the strength of Klink, a top-notch Pokémon known for its Steel typing! Klink is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). It is weak to Fighting, Fire, and Ground-typed attacks. Delve into Klink's movesets below and strategize for victory!
Item: Shell Bell / Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Steel Roller / Rock Smash
- Wild Charge
- Facade / Vice Grip
- Assurance
Klink thrives as a brilliant Physical Sweeper perfect for single battles. The objective of this moveset is to crush rivals using heavy-hitting physical attacks. Life Orb boosts the power of Klink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Klink recover from the recoil damage it may take from Wild Charge. With Clear Body, prevents other pokemon from lowering Klink's stat stages. Facade's damage doubles when the user has a status affliction.
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Klink is burn/poison/paralyzed).
◆ Vice Grip is a physical 55-base power Normal-type move that deals damage.
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
Link (click to copy):
https://hohoushome.com/b/maa257
Item: Life Orb / Choice Specs
Ability: Clear Body
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Steel Beam / Flash Cannon
- Thunderbolt / Discharge
- Power Gem
- Hyper Beam / Round
Klink stands out as a marvelous Special Sweeper in single battles. This moveset is tailored to crush rivals using overwhelming special power. Choice Specs will increase the damage of Klink's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Klink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Klink's stat stages.
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Power Gem is a special 80-base power Rock-type move that deals a nice amount of damage.
◆ Hyper Beam is a special 150-base power Normal-type move (Klink cannot move next turn).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/mba257
Movesets for Doubles
Need a strong doubles moveset for Klink? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Plus
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Steel Roller / Rock Smash
- Wild Charge
- Facade / Vice Grip
- Assurance
Klink proves to be a distinguished Physical Sweeper for double battles. The purpose of this moveset is to take down the opponent's team with powerful physical power. Life Orb boosts the power of Klink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Klink recover from the recoil damage it may take from Wild Charge. With Plus, if an active ally has this ability or the minus ability Klink's sp. Atk is 1.5x. Facade's damage doubles when the user has a status affliction.
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Klink is burn/poison/paralyzed).
◆ Vice Grip is a physical 55-base power Normal-type move that deals damage.
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
Link (click to copy):
https://hohoushome.com/b/naa257
Item: Life Orb / Choice Specs
Ability: Plus
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Steel Beam / Flash Cannon
- Discharge / Thunderbolt
- Power Gem
- Hyper Beam / Round
Klink thrives as a magnificent Special Sweeper perfect for double battles. It's primary goal is to overwhelm foes with heavy-hitting special moves. Choice Specs will increase the damage of Klink's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Klink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Plus, if an active ally has this ability or the minus ability Klink's sp. Atk is 1.5x.
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Power Gem is a special 80-base power Rock-type move that deals a hefty amount of damage.
◆ Hyper Beam is a special 150-base power Normal-type move (Klink cannot move next turn).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/nba257
Movepool
Want to know what moves Klink can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Klink.
Damage Modifiers:
Combo List
These are a list of several common move combinations Klink can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Klink
- Moves: Swagger + Screech
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Endure, Magic Coat, Protect
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Klink's stats
- Autotomize
- Charge
- Charge Beam
- Iron Defense
- Rock Polish
- Shift Gear
Most notable and possible best moves for Klink
- Protect
- Rest
- Toxic
- Volt Switch
Common Effort Values for Klink in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Klink's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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