Competitive Information for Koffing [Sword/Shield]
Poison
Abilities:
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
This Pokemon's attacks without a chance to flinch gain a 10% chance to flinch.
While this Pokemon is active, Abilities have no effect.
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Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
Looking for a competitive moveset for Koffing? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Koffing, a superb Pokémon with Poison typing. Koffing is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. Its only type-related weaknesses are Ground and Psychic. Discover how Koffing excels in battles with the movesets provided below.
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 152 Hp / 252 Atk / 104 SpD
Moveset:
- Facade / Headbutt
- Assurance / Thief
- Rollout
- Gyro Ball
Taking on single battles? Koffing is a superior Physical Sweeper. It's meant to crush rivals using overwhelming physical attacks. Choice Band will increase the damage of Koffing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Koffing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Koffing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Koffing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Koffing has no item, it steals the target's).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Koffing than the target).
Link (click to copy):
https://hohoushome.com/b/maa6d
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 152 Hp / 252 SpA / 104 SpD
IVs: 0 Atk
Moveset:
- Sludge Wave / Sludge Bomb
- Flamethrower / Incinerate
- Thunderbolt
- Dark Pulse
Koffing stands out as a superb Special Sweeper in single battles. This strategy is built to crush rivals using potent special power. Choice Specs will increase the damage of Koffing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Koffing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Koffing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Koffing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/mba6d
Movesets for Doubles
Need a strong doubles moveset for Koffing? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 152 Hp / 252 Atk / 104 SpD
Moveset:
- Facade / Headbutt
- Assurance / Thief
- Rollout
- Gyro Ball
Koffing shows a top-notch Physical Sweeper prowess in double battles. This strategy is built to overwhelm foes with potent physical moves. Choice Band will increase the damage of Koffing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Koffing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Koffing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Koffing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Koffing has no item, it steals the target's).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Koffing than the target).
Link (click to copy):
https://hohoushome.com/b/naa6d
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 152 Hp / 252 SpA / 104 SpD
IVs: 0 Atk
Moveset:
- Sludge Wave / Sludge Bomb
- Incinerate / Flamethrower
- Thunderbolt
- Dark Pulse
Koffing makes an a brilliant Special Sweeper in double battles. This setup is intended to overwhelm foes with brute special power. Choice Specs will increase the damage of Koffing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Koffing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Koffing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Koffing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/nba6d
Movepool
Want to know what moves Koffing can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Koffing.
Damage Modifiers:
Combo List
These are a list of several common move combinations Koffing can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Koffing
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Endure, Protect
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Koffing's stats
- Curse
- Stockpile
Most notable and possible best moves for Koffing
- Destiny Bond
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Koffing in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Koffing's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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