Competitive Information for Mimikyu [Sword/Shield]
Ghost / Fairy
Abilities:
(Mimikyu only) The first hit it takes is blocked, and it takes 1/8 HP damage instead.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Movesets for Singles
Looking for a competitive moveset for Mimikyu? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
RegielekiTapu FiniDragapultKartanaHeatranIncineroarGlastrierClefairyMoltres-GalarGarchomp
Unleash the power of Mimikyu, a fabulous Pokémon with Ghost and Fairy typing. It's a sight to see Mimikyu out in the 8th generation battlefield. Its only type-related weaknesses are Ghost and Steel. Uncover the best movesets for Mimikyu below and optimize your gameplay!
Item: Mental Herb / Babiri Berry
Ability: Disguise
Nature: Adamant (+Atk, -SpA)
EVs: 228 Hp / 156 Atk / 124 SpD
Moveset:
- Play Rough
- Shadow Sneak / Phantom Force
- Taunt
- Trick Room
Mimikyu proves to be an interesting Physical Tank for single battles. It's goal is to take a decent amount of physical hits while dealing some decent damage. The Babiri Berry will lessen the damage taken from one supereffective Steel-type attack. With Disguise, (mimikyu only) the first hit it takes is blocked and it takes 1/8 hp damage instead. With a Mental Herb equipped to it, cures Mimikyu of attract, disable, encore, heal block, taunt, torment then the Mental Herb gets consumed.
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Taunt is a status move (target can't use status moves its next 3 turns).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/maa30a
Item: Shell Bell / Life Orb
Ability: Disguise
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 84 Hp / 252 Atk / 172 Spe
Moveset:
- Shadow Claw / Phantom Force
- Play Rough
- Wood Hammer / X-Scissor
- Slash / Facade
Mimikyu makes an a dazzling Physical Sweeper in single battles. This configuration strives to take down the opponent's team with potent physical attacks. Life Orb boosts the power of Mimikyu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Mimikyu recover from the recoil damage it may take from Wood Hammer. With Disguise, (mimikyu only) the first hit it takes is blocked and it takes 1/8 hp damage instead. Facade's damage doubles when the user has a status affliction.
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Wood Hammer is a physical 120-base power Grass-type move (has 33% recoil).
◆ X-Scissor is a physical 80-base power Bug-type move that deals a good amount of damage.
◆ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mimikyu is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/mba30a
Movesets for Doubles
Need a strong doubles moveset for Mimikyu? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
RegielekiTapu FiniDragapultKartanaHeatranIncineroarGlastrierClefairyMoltres-GalarGarchomp
Item: Safety Goggles
Ability: Disguise
Nature: Sassy (+SpD, -Spe)
EVs: 252 Hp / 140 Def / 116 SpD
Moveset:
- Shadow Sneak
- Will-O-Wisp
- Taunt
- Trick Room
Mimikyu stands out as a top-notch Double Wall in double battles. This build had its heyday in previous tourneys. This moveset was constructed to have enough defenses and bulk to take both physical and special hits. Safety Goggles grant Mimikyu immunity to powder and spore moves along with damage from hail and sandstorm. With Disguise, (mimikyu only) the first hit it takes is blocked and it takes 1/8 hp damage instead.
◆ Will-O-Wisp is a status move (burns the target).
◆ Taunt is a status move (target can't use status moves its next 3 turns).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/naa30a
Item: Shell Bell / Life Orb
Ability: Disguise
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 84 Hp / 252 Atk / 172 Spe
Moveset:
- Shadow Claw / Phantom Force
- Play Rough
- Wood Hammer / X-Scissor
- Slash / Facade
Taking on double battles? Mimikyu is a distinguished Physical Sweeper. This strategy is built to overwhelm foes with forceful physical attacks. Life Orb boosts the power of Mimikyu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Mimikyu recover from the recoil damage it may take from Wood Hammer. With Disguise, (mimikyu only) the first hit it takes is blocked and it takes 1/8 hp damage instead. Facade's damage doubles when the user has a status affliction.
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Wood Hammer is a physical 120-base power Grass-type move (has 33% recoil).
◆ X-Scissor is a physical 80-base power Bug-type move that deals a hefty amount of damage.
◆ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mimikyu is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/nba30a
Item: Shell Bell
Ability: Disguise
Nature: Sassy (+SpD, -Spe)
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 228 Def / 28 SpD
Moveset:
- Shadow Claw / Phantom Force
- Play Rough
- Wood Hammer / X-Scissor
- Trick Room
Ready for single battles? Mimikyu is a distinguished Defensive Trick Roomer. The Shell Bell item is to help Mimikyu recover from the recoil damage it may take from Wood Hammer. With Disguise, (mimikyu only) the first hit it takes is blocked and it takes 1/8 hp damage instead.
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Wood Hammer is a physical 120-base power Grass-type move (has 33% recoil).
◆ X-Scissor is a physical 80-base power Bug-type move that deals a large amount of damage.
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/nca30a
Movepool
Want to know what moves Mimikyu can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Mimikyu.
Damage Modifiers:
Combo List
These are a list of several common move combinations Mimikyu can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Mimikyu
- Moves: Swagger + Psych up
- Moves: Swagger + Screech
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Baby-Doll Eyes, Shadow Sneak
- Moves that inflict status (and combo with the move Hex): Burning Jealousy, Will-O-Wisp, Thunder Wave, Toxic
Moves that boost Mimikyu's stats
- Bulk Up
- Charge Beam
- Curse
- Hone Claws
- Swords Dance
- Work Up
Most notable and possible best moves for Mimikyu
- Curse
- Destiny Bond
- Light Screen
- Phantom Force
- Play Rough
- Protect
- Rest
- Shadow Sneak
- Swords Dance
- Taunt
- Toxic
- Trick Room
- Will-O-Wisp
Common Effort Values for Mimikyu in Sword and Shield
- Adamant Nature ( 228/156/0/0/124/0 )
- Impish Nature ( 236/4/196/0/4/68 )
- Optimize Mimikyu's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Mimikyu. Top rated Mimikyu Sword/Shield movesets. You can find Mimikyu builds Sword/Shield. Mimikyu movesets Sword/Shield are listed here. VGC Mimikyu Competitive Movesets can be found here. Find various EV spreads, find the best nature for Mimikyu in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution