Competitive Information for Onix [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Onix onix
Base Stats for Onix

Rock / Ground

Abilities:
SturdySturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
,
Rock HeadRock Head: This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
,
Weak ArmorWeak Armor: If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.


Evolutions / Family:
Onix
Steelix

Weakness Chart for Rock/Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0x
  
2x
0.5x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
2x
2x
0.5x
0.25x
  
0.5x
2x
4x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for OnixVisit Serebii's Pokedex for location, breeding, and other game details about OnixVisit Bulbapedia for more information about Onix

Movesets for Singles


What is a good competitive moveset for Onix? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Onix is a marvelous Rock and Ground-typed Pokemon. Onix is not a Pokemon anyone usually expects sees on the battlefield. Onix is weak to Fighting, Grass, Ground, Ice, Steel, and Water-typed attacks.


Species: Onix
Item: Eviolite / Life Orb
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Double-Edge / Body Slam
- Rock Slide / Rock Tomb
- Iron Head

Physical Sweeper Onix (Weak Armor)

Onix is a fabulous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Onix is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Onix from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Onix's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Onix defense is lowered by 1 speed is raised by 2.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a nice amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Onix
Item: Eviolite / Life Orb
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Earth Power
- Dragon Pulse / Dragon Breath
- Flash Cannon
- Round

Special Sweeper Onix (Weak Armor)

Onix is a marvelous Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Onix is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Onix from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Onix's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Onix defense is lowered by 1 speed is raised by 2.

Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Dragon Pulse is a special 85-base power Dragon-type move that deals a large amount of damage.
Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movesets for Doubles


What is a good doubles moveset for Onix? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Onix
Item: Eviolite / Life Orb
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Rock Slide
- Breaking Swipe
- Double-Edge

Doubles Physical Sweeper Onix (Weak Armor)

Onix is an interesting Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Onix is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Onix from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Onix's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Onix defense is lowered by 1 speed is raised by 2.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a substantial amount of damage.
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Breaking Swipe is a physical 60-base power Dragon-type move (100% chance to lower adjacent foes' attack by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).




Species: Onix
Item: Eviolite / Life Orb
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Earth Power
- Dragon Pulse / Dragon Breath
- Flash Cannon
- Round

Doubles Special Sweeper Onix (Weak Armor)

Onix is an outstanding Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Onix is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Onix from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Onix's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Onix defense is lowered by 1 speed is raised by 2.

Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Dragon Pulse is a special 85-base power Dragon-type move that deals a considerable amount of damage.
Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movepool


Wondering what moves can Onix learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Body Slam
85
100%
15
30% chance to paralyze the target.
Breaking Swipe
60
100%
15
100% chance to lower adjacent foes' Atk by 1.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Drill Run
80
95%
10
High critical hit ratio.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Head Smash
150
80%
5
Has 1/2 recoil.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
High Horsepower
95
95%
10
No additional effect.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Throw
50
90%
15
No additional effect.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Slam
80
75%
20
No additional effect.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Tackle
40
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.

Combo List


These are a list of several common move combinations Onix can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Onix

Create a build


Have an idea in mind for Onix that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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