Competitive Information for Oranguru [Sword/Shield]
Normal / Psychic
Abilities:
This Pokemon cannot be made to flinch. Immune to Intimidate.
This Pokemon does not take damage from attacks made by its allies.
If an ally uses its item, this Pokemon gives its item to that ally immediately.
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Movesets for Singles
Looking for a competitive moveset for Oranguru? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
GlastrierTorkoalStakatakaIndeedee-FTapu FiniBlacephalonRegidragoVenusaurCoalossalRhyperior
Discover the strength of Oranguru, an outstanding Pokémon known for its Normal and Psychic typing! It's to see Oranguru show up as a Sword/Shield opponent. Its only type-related weaknesses are Bug and Dark. Curious about Oranguru's movesets? Check our suggestions listed below!
Item: Mental Herb / Focus Sash
Ability: Inner Focus
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 76 Def / 12 SpA / 84 SpD / 84 Spe
Moveset:
- Ally Switch
- Instruct / Psychic
- Protect
- Trick Room
Prepare for single battles with Oranguru as an exquisite Double Wall. It's primary goal is to provide strong resistance against both physical and special moves. Focus Sash helps protect Oranguru from being one-shotted and allowing it to atleast use a crucial move when brought out. With Inner Focus, Oranguru cannot be made to flinch. Immune to intimidate. With a Mental Herb equipped to it, cures Oranguru of attract, disable, encore, heal block, taunt, torment then the Mental Herb gets consumed.
◆ Instruct is a status move (the target immediately uses its last used move).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Protect is a status move (prevents moves from affecting your Oranguru this turn).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/maa2fd
Item: Life Orb / Choice Specs
Ability: Inner Focus
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Expanding Force
- Hyper Beam / Round
- Energy Ball
- Thunderbolt / Charge Beam
Ready for single battles? Oranguru is a marvelous Special Sweeper. It attempts to overwhelm foes with destructive special power. Choice Specs will increase the damage of Oranguru's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Oranguru's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Inner Focus, Oranguru cannot be made to flinch. Immune to intimidate.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Oranguru on psychic terrain: 1.5x power, hits foes).
◆ Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Oranguru cannot move next turn).
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Oranguru's special attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/mba2fd
Movesets for Doubles
Need a strong doubles moveset for Oranguru? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
GlastrierTorkoalStakatakaIndeedee-FTapu FiniBlacephalonRegidragoVenusaurCoalossalRhyperior
Item: Life Orb / Choice Specs
Ability: Telepathy
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Expanding Force
- Hyper Beam / Round
- Energy Ball
- Thunderbolt / Charge Beam
Oranguru excels as a spectacular Special Sweeper during double battles. It's meant to crush rivals using formidable special moves. Choice Specs will increase the damage of Oranguru's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Oranguru's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Telepathy, Oranguru does not take damage from attacks made by its allies.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Oranguru on psychic terrain: 1.5x power, hits foes).
◆ Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Oranguru cannot move next turn).
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Oranguru's special attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/naa2fd
Item: Weakness Policy
Ability: Telepathy
Nature: Sassy (+SpD, -Spe)
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 248 Def / 8 SpD
Moveset:
- Psychic / Expanding Force
- Hyper Beam / Round
- Energy Ball
- Trick Room
Oranguru thrives as a spectacular Defensive Trick Roomer perfect for single battles. Weakness Policy activates if Oranguru is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Telepathy, Oranguru does not take damage from attacks made by its allies.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Oranguru on psychic terrain: 1.5x power, hits foes).
◆ Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Oranguru cannot move next turn).
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/nba2fd
Movepool
Want to know what moves Oranguru can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Oranguru.
Damage Modifiers:
Combo List
These are a list of several common move combinations Oranguru can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Oranguru
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Yawn + Protect
- Moves: Nasty plot + Stored power
- Moves: Pain split + Toxic
- Moves: Stored power + Psych up
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Endure, Magic Coat, Protect
- Moves that Break Screens: Brick Break
- Moves that inflict status: Yawn, Toxic
Moves that boost Oranguru's stats
- Calm Mind
- Charge Beam
- Nasty Plot
- Work Up
- Note:This Pokemon can also learn Stored Power.
Most notable and possible best moves for Oranguru
- Ally Switch
- Bulldoze
- Earthquake
- Expanding Force
- Foul Play
- Imprison
- Instruct
- Knock Off
- Light Screen
- Protect
- Psychic
- Psyshock
- Reflect
- Rest
- Stored Power
- Taunt
- Toxic
- Trick Room
- Yawn
Common Effort Values for Oranguru in Sword and Shield
- Bold Nature ( 252/0/76/12/84/84 )
- Relaxed Nature ( 180/0/252/76/0/0 )
- Optimize Oranguru's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Oranguru. Top rated Oranguru Sword/Shield movesets. You can find Oranguru builds Sword/Shield. Oranguru movesets Sword/Shield are listed here. VGC Oranguru Competitive Movesets can be found here. Find various EV spreads, find the best nature for Oranguru in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution