Competitive Information for Pincurchin [Sword/Shield]
Electric
Abilities:
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
On switch-in, this Pokemon summons Electric Terrain.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Note: Pokemon with the Lightning Rod ability are immune to Electric attacks.
Movesets for Singles
Looking for a competitive moveset for Pincurchin? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
IncineroarCelesteelaDragapultPheromosaToxtricityIndeedee-FGlastrierDracovishStakatakaHatterene
Prepare for battle with Pincurchin, a rad Pokémon boasting Electric attributes. It's a sight to see Pincurchin out in the 8th generation battlefield. Its only type-related weakness is Ground. Delve into Pincurchin's movesets below and strategize for victory!
Item: Magnet / Focus Sash
Ability: Electric Surge
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Scald / Hydro Pump
- Rising Voltage / Discharge
- Hex
- Protect
Pincurchin thrives as a prestigious Special Tank perfect for single battles. This technique aims to handle special hits and respond with decent damage. Focus Sash helps protect Pincurchin from being one-shotted and allowing it to atleast use a crucial move when brought out. With Electric Surge, on switch-in Pincurchin summons electric terrain. With a Magnet equipped to it, Pincurchin's electric-type attacks have 1.2x power.
◆ Hydro Pump is a special 110-base power Water-type move that deals a high amount of damage.
◆ Rising Voltage is a special STAB-boosted 70-base power Electric-type move (2x power if target is grounded in electric terrain).
◆ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Protect is a status move (prevents moves from affecting your Pincurchin this turn).
Link (click to copy):
https://hohoushome.com/b/maa367
Item: Magnet / Focus Sash
Ability: Electric Surge
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Zing Zap
- Sucker Punch
- Protect
- Recover
For those intense single battles, Pincurchin is a spectacular Double Wall. This build is crafted to have enough defenses and bulk to take both physical and special hits. Focus Sash helps protect Pincurchin from being one-shotted and allowing it to atleast use a crucial move when brought out. With Electric Surge, on switch-in Pincurchin summons electric terrain. With a Magnet equipped to it, Pincurchin's electric-type attacks have 1.2x power.
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Protect is a status move (prevents moves from affecting your Pincurchin this turn).
◆ Recover is a status move (heals your Pincurchin by 50% of its max hp).
Link (click to copy):
https://hohoushome.com/b/mba367
Item: Life Orb / Choice Band
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Zing Zap / Spark
- Liquidation
- Poison Jab
- Throat Chop / Sucker Punch
Prepare for single battles with Pincurchin as a phenomenal Physical Sweeper. The objective of this moveset is to overwhelm foes with devastating physical power. Choice Band will increase the damage of Pincurchin's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Pincurchin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pincurchin draws electric moves to itself to raise sp. Atk by 1; electric immunity.
◆ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
◆ Liquidation is a physical 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/mca367
Item: Life Orb / Choice Specs
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Thunderbolt / Discharge
- Surf / Scald
- Hex
- Venoshock
Prepare for single battles with Pincurchin as an impressive Special Sweeper. It's primary goal is to crush rivals using forceful special attacks. Choice Specs will increase the damage of Pincurchin's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Pincurchin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pincurchin draws electric moves to itself to raise sp. Atk by 1; electric immunity.
◆ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
Link (click to copy):
https://hohoushome.com/b/mda367
Movesets for Doubles
Need a strong doubles moveset for Pincurchin? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
IncineroarCelesteelaDragapultPheromosaToxtricityIndeedee-FGlastrierDracovishStakatakaHatterene
Item: Life Orb / Choice Band
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Zing Zap / Spark
- Liquidation
- Poison Jab
- Throat Chop / Sucker Punch
Taking on double battles? Pincurchin is a noteworthy Physical Sweeper. It is designed to take down the opponent's team with potent physical moves. Choice Band will increase the damage of Pincurchin's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Pincurchin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pincurchin draws electric moves to itself to raise sp. Atk by 1; electric immunity.
◆ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
◆ Liquidation is a physical 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/naa367
Item: Life Orb / Choice Specs
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Discharge / Thunderbolt
- Surf / Scald
- Hex
- Venoshock
Pincurchin thrives as a spectacular Special Sweeper perfect for double battles. This setup is intended to crush rivals using potent special moves. Choice Specs will increase the damage of Pincurchin's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Pincurchin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pincurchin draws electric moves to itself to raise sp. Atk by 1; electric immunity.
◆ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
Link (click to copy):
https://hohoushome.com/b/nba367
Movepool
Want to know what moves Pincurchin can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Pincurchin.
Damage Modifiers:
Combo List
These are a list of several common move combinations Pincurchin can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Pincurchin
- Moves: Rain dance + Thunder
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Sucker Punch
- Moves that inflict status (and combo with the move Hex): Scald, Thunder Wave
Moves that boost Pincurchin's stats
- Acupressure
- Charge
- Curse
Most notable and possible best moves for Pincurchin
- Discharge
- Hex
- Hydro Pump
- Liquidation
- Memento
- Poison Jab
- Protect
- Recover
- Rest
- Rising Voltage
- Scald
- Sucker Punch
- Thunder
- Zing Zap
Common Effort Values for Pincurchin in Sword and Shield
- Quiet Nature ( 252/0/0/252/4/0 )
- Quiet Nature ( 4/0/252/252/0/0 )
- Optimize Pincurchin's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Pincurchin. Top rated Pincurchin Sword/Shield movesets. You can find Pincurchin builds Sword/Shield. Pincurchin movesets Sword/Shield are listed here. VGC Pincurchin Competitive Movesets can be found here. Find various EV spreads, find the best nature for Pincurchin in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution