Competitive Information for Thievul [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Thievul thievul
Base Stats for Thievul

Dark

Abilities:
Run AwayRun Away: No competitive use.
,
UnburdenUnburden: Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
,
StakeoutStakeout: This Pokemon's attacking stat is doubled against a target that switched in this turn.


Evolutions / Family:
Nickit
Thievul

Weakness Chart for Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
  
  
2x
2x
  
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ThievulVisit Serebii's Pokedex for location, breeding, and other game details about ThievulVisit Bulbapedia for more information about Thievul

Movesets for Singles


What is a good competitive moveset for Thievul? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Thievul in Pokemon Sword/Shield:

IndeedeeArcanineBlastoiseFerrothornDragapultTogekissBisharpGastrodonDrampaGrimmsnarl


Thievul is pretty popular Dark-typed Pokemon. It's pretty regular to see Thievul show up as a Sword/Shield opponent. Thievul is weak to Bug, Fairy, and Fighting-typed attacks.


Species: Thievul
Item: Psychic Seed / Red Card
Ability: Unburden
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 4 SpA / 252 Spe
Moveset:
- Psychic
- Dark Pulse
- Fake Tears
- Parting Shot / Snarl

Support Thievul (Analytic)

Thievul is a phenomenal Support. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Fake Tears is a status move (lowers the target's special defense by 2 stages).
Parting Shot is a status move (lowers target's atk, special attack by 1 stage. Thievul switches).
Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).




Species: Thievul
Item: Focus Sash
Ability: Unburden
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Dark Pulse / Snarl
- Psychic
- Shadow Ball
- Hyper Beam

Special Sweeper Thievul (Unburden)

Thievul is a remarkable Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Thievul from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Thievul cannot move next turn).



Movesets for Doubles


What is a good doubles moveset for Thievul? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Thievul in Pokemon Sword/Shield:

IndeedeeArcanineBlastoiseFerrothornDragapultTogekissBisharpGastrodonDrampaGrimmsnarl


Species: Thievul
Item: Focus Sash
Ability: Unburden
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Snarl / Dark Pulse
- Psychic
- Shadow Ball
- Hyper Beam

Doubles Special Sweeper Thievul (Unburden)

Thievul is a marvelous Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Thievul from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Thievul cannot move next turn).



Movepool


Wondering what moves can Thievul learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Night Slash
70
100%
15
High critical hit ratio.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Quick Attack
40
100%
30
Usually goes first.
Shadow Claw
70
100%
15
High critical hit ratio.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Tail Slap
25
85%
10
Hits 2-5 times in one turn.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
U-turn
70
100%
20
User switches out after damaging the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Howl
--
--
40
Raises the user's and ally's Attack by 1.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Parting Shot
--
100%
20
Lowers target's Atk, Sp. Atk by 1. User switches.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.

Combo List


These are a list of several common move combinations Thievul can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Thievul

Create a build


Have an idea in mind for Thievul that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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