Competitive Information for Timburr [Sword/Shield]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
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Movesets for Singles
Looking for a competitive moveset for Timburr? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Timburr, a sick Pokémon with Fighting typing. Timburr is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. It is weak to Fairy, Flying, and Psychic-typed attacks. Uncover the best movesets for Timburr below and optimize your gameplay!
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Facade / Strength
- Knock Off
- Detect / Protect
Prepare for single battles with Timburr as a superior Physical Sweeper. It's primary goal is to overwhelm foes with brute physical attacks. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Strength is a physical 80-base power Normal-type move that deals a nice amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/maa214
Item: Eject Pack / Choice Band
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Knock Off
- Thunder Punch
- Fire Punch
For single battles, Timburr is a decent Physical Sweeper. It tries to crush rivals using lethal physical power. Choice Band will increase the damage of Timburr's physical moves by 1.5x at the cost of locking you into the first move you pick. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/mba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Knock Off
- Strength
- Poison Jab
Timburr is a terrific Physical Sweeper to use for single battles. This moveset is formulated to take down the opponent's team with forceful physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Strength is a physical 80-base power Normal-type move that deals a considerable amount of damage.
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/mca214
Item: Life Orb
Ability: Iron Fist
Nature: Brave (+Atk, -Spe)
EVs: 71 Hp / 183 Atk / 1 Def / 252 SpD
Moveset:
- Low Sweep
- Drain Punch
- Sleep Talk
- Rest
Prepare for single battles with Timburr as a pretty decent Physical Tank. This moveset attempts to withstand physical attacks and hit back effectively. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted.
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Timburr recovers 50% of the damage dealt).
◆ Sleep Talk is a status move (Timburr must be asleep. Uses another known move).
◆ Rest is a status move (Timburr sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/mda214
Movesets for Doubles
Need a strong doubles moveset for Timburr? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Facade / Strength
- Rock Slide
- Detect / Protect
For double battles, Timburr is a sensational Physical Sweeper. It was designed to take down the opponent's team with intense physical attacks. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Strength is a physical 80-base power Normal-type move that deals a great amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/naa214
Item: Eject Pack / Choice Band
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Rock Slide
- Knock Off / Brutal Swing
- Thunder Punch
For those intense double battles, Timburr is a phenomenal Physical Sweeper. This moveset focuses to overwhelm foes with potent physical moves. Choice Band will increase the damage of Timburr's physical moves by 1.5x at the cost of locking you into the first move you pick. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/nba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Rock Slide
- Knock Off / Brutal Swing
- Strength
Timburr shows a magnificent Physical Sweeper prowess in double battles. The intention of this moveset is to overwhelm foes with destructive physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Strength is a physical 80-base power Normal-type move that deals a good amount of damage.
Link (click to copy):
https://hohoushome.com/b/nca214
Movepool
Want to know what moves Timburr can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Timburr.
Damage Modifiers:
Combo List
These are a list of several common move combinations Timburr can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Timburr
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Ability: Sheer force + Item: Life orb
- Ability: Iron fist + Item: Punching glove
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Iron Fist + Punching Move: Drain Punch
- Ability: Iron Fist + Punching Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Iron Fist + Punching Move: Focus Punch
- Ability: Sheer Force + Additional Effect Move: Force Palm
- Ability: Iron Fist + Punching Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Low Sweep
- Ability: Iron Fist + Punching Move: Mach Punch
- Ability: Sheer Force + Additional Effect Move: Poison Jab
- Ability: Iron Fist + Punching Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Rock Smash
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Iron Fist + Punching Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Iron Fist + Punching Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Iron Fist + Punching Move: Mega Punch
- Ability: Iron Fist + Punching Move: Hammer Arm
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Wide Guard, Mach Punch
- Moves that Break Screens: Defog, Brick Break
- Moves that inflict status: Toxic
Moves that boost Timburr's stats
- Bulk Up
- Power-Up Punch
- Work Up
Most notable and possible best moves for Timburr
- Knock Off
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Timburr in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Timburr's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Timburr. Top rated Timburr Sword/Shield movesets. You can find Timburr builds Sword/Shield. Timburr movesets Sword/Shield are listed here. VGC Timburr Competitive Movesets can be found here. Find various EV spreads, find the best nature for Timburr in Sword/Shield along with competitive movesets. Basic info and Movesets for Gurdurr evolution