Competitive Information for Geodude [Scarlet/Violet]
Rock / Ground
Abilities:
This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
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Movesets for Singles
Looking for a competitive moveset for Geodude? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Geodude, a magnificent Pokémon with Rock and Ground typing. Geodude is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Fighting, Grass, Ground, Ice, Steel, and Water-typed attacks. Want to master Geodude's movesets? Dive into our detailed strategies below!
Item: Rindo Berry / Passho Berry
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Thunder Punch / Double-Edge
- Rock Slide / Rock Tomb
- Hammer Arm / Brick Break
Geodude is an incredible Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with overwhelming physical moves. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. Thunder Punch was added to provide additional threat coverage. With a Rindo Berry equipped to it, halves damage taken from a supereffective grass-type attack then the Rindo Berry gets consumed. With a Passho Berry equipped to it, halves damage taken from a supereffective water-type attack then the Passho Berry gets consumed.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a substantial amount of damage.
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Geodude's speed by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/oaa4a
Item: Eviolite
Ability: Sturdy
Nature: Impish (+Def, -SpA)
EVs: 195 Hp / 245 SpD / 68 Spe
Moveset:
- Hammer Arm
- Sleep Talk
- Rest
- Fire Punch
Geodude is a remarkable Special Wall for single battles. It tries to take a decent amount of hits from special attacks while dealing some decent damage. Geodude is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sturdy, if Geodude is at full hp it survives one hit with at least 1 hp. Immune to ohko.
◆ Sleep Talk is a status move (Geodude must be asleep. Uses another known move).
◆ Rest is a status move (Geodude sleeps 2 turns and restores hp and status).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/oba4a
Movesets for Doubles
Need a strong doubles moveset for Geodude? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Rindo Berry / Passho Berry
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Rock Slide / Rock Tomb
- Thunder Punch / Double-Edge
- Hammer Arm / Brick Break
Geodude is a brilliant Physical Sweeper for double battles. This setup is intended to take down the opponent's team with brute physical power. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. Thunder Punch was added to provide additional threat coverage. With a Rindo Berry equipped to it, halves damage taken from a supereffective grass-type attack then the Rindo Berry gets consumed. With a Passho Berry equipped to it, halves damage taken from a supereffective water-type attack then the Passho Berry gets consumed.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a decent amount of damage.
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Geodude's speed by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/paa4a
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Grass moves are bad against Grass/Dragon/Fire/Flying/Poison/Bug/Steel.
Water moves are bad against Water/Dragon/Grass.
Fighting moves are bad against Ghost.
Ground moves are bad against Flying.
Ice moves are bad against Water/Steel/Fire/Ice.
Steel moves are bad against Water/Steel/Electric/Fire.
The most recommended Terastral Type for Geodude is: Grass or Dragon
Considering the amount of shared resistances against typings this Pokemon is usually weak to, we also recommend: Water, Steel or Fire
Terastallizing into one of it's default typings ( Rock or Ground ) could also prove advantageous.
Select a Tera-type:
Teratype Bug moveset for Geodude
Item: Eject Pack / Choice Band
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast
- Hammer Arm / Double-Edge
- Rock Slide / Rock Tomb
Geodude is a phenomenal Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Geodude's physical moves by 1.5x at the cost of locking you into the first move you pick. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. Hammer Arm was added to provide additional threat coverage. With a Eject Pack equipped to it, if Geodude's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a considerable amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Geodude's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qaaa4a
Teratype Dark moveset for Geodude
Item: Shell Bell / Life Orb
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast
- Double-Edge / Body Slam
- Rock Slide / Rock Tomb
Geodude is a pretty decent Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a decent amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qbaa4a
Teratype Dragon moveset for Geodude
Item: Eject Pack / Choice Band
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast
- Hammer Arm / Fire Punch
- Rock Slide / Rock Tomb
Geodude is a stupendous Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Geodude's physical moves by 1.5x at the cost of locking you into the first move you pick. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. Hammer Arm or Fire Punch are added to provide additional threat coverage. With a Eject Pack equipped to it, if Geodude's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a hefty amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Geodude's speed by 1 stage).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qcaa4a
Teratype Electric moveset for Geodude
Item: Shell Bell / Life Orb
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast / Thunder Punch
- Double-Edge / Body Slam
- Rock Slide / Rock Tomb
Geodude is a spectacular Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a considerable amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qdaa4a
Teratype Fairy moveset for Geodude
Item: Shell Bell / Life Orb
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast
- Double-Edge / Body Slam
- Rock Slide / Rock Tomb
Geodude is an astounding Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a good amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qeaa4a
Teratype Fighting moveset for Geodude
Item: Shell Bell / Eject Pack
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Hammer Arm / Tera Blast
- Double-Edge / Body Slam
- Rock Slide / Rock Tomb
Geodude is popular Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. With a Eject Pack equipped to it, if Geodude's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a large amount of damage.
◆ Hammer Arm is a physical TERA-boosted 100-base power Fighting-type move (lowers your Geodude's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qfaa4a
Teratype Fire moveset for Geodude
Item: Life Orb / Choice Band
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast / Fire Punch
- Thunder Punch / Double-Edge
- Rock Slide / Rock Tomb
Geodude is a notable Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Geodude's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. Thunder Punch was added to provide additional threat coverage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a mighty amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
◆ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qgaa4a
Teratype Flying moveset for Geodude
Item: Shell Bell / Life Orb
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast
- Double-Edge / Body Slam
- Rock Slide / Rock Tomb
Geodude is popular Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a considerable amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qhaa4a
Teratype Ghost moveset for Geodude
Item: Shell Bell / Life Orb
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast
- Double-Edge / Body Slam
- Rock Slide / Rock Tomb
Geodude is popular Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a good amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qiaa4a
Teratype Grass moveset for Geodude
Item: Eject Pack / Choice Band
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast
- Hammer Arm / Thunder Punch
- Rock Slide / Rock Tomb
Geodude is a decent Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Geodude's physical moves by 1.5x at the cost of locking you into the first move you pick. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. Hammer Arm or Thunder Punch are added to provide additional threat coverage. With a Eject Pack equipped to it, if Geodude's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a great amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Geodude's speed by 1 stage).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qjaa4a
Teratype Ground moveset for Geodude
Item: Eject Pack / Choice Band
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Thunder Punch / Double-Edge
- Rock Slide / Rock Tomb
- Hammer Arm / Brick Break
Geodude is a stupendous Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Geodude's physical moves by 1.5x at the cost of locking you into the first move you pick. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. Thunder Punch was added to provide additional threat coverage. With a Eject Pack equipped to it, if Geodude's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Horsepower is a physical TERA-boosted 95-base power Ground-type move that deals a great amount of damage.
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Geodude's speed by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qkaa4a
Teratype Ice moveset for Geodude
Item: Life Orb / Choice Band
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast
- Fire Punch / Double-Edge
- Rock Slide / Rock Tomb
Geodude is a decent Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Geodude's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. Fire Punch was added to provide additional threat coverage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a mighty amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qlaa4a
Teratype Normal moveset for Geodude
Item: Shell Bell / Eject Pack
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Double-Edge / Body Slam
- Earthquake / High Horsepower
- Rock Slide / Rock Tomb
- Hammer Arm / Brick Break
Geodude is a notable Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. With a Eject Pack equipped to it, if Geodude's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a nice amount of damage.
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Geodude's speed by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qmaa4a
Teratype Poison moveset for Geodude
Item: Shell Bell / Life Orb
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast
- Double-Edge / Body Slam
- Rock Slide / Rock Tomb
Geodude is a sensational Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a considerable amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qnaa4a
Teratype Psychic moveset for Geodude
Item: Eject Pack / Choice Band
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast
- Hammer Arm / Double-Edge
- Rock Slide / Rock Tomb
Geodude is a remarkable Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Choice Band will increase the damage of Geodude's physical moves by 1.5x at the cost of locking you into the first move you pick. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. Hammer Arm was added to provide additional threat coverage. With a Eject Pack equipped to it, if Geodude's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a nice amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Geodude's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qoaa4a
Teratype Rock moveset for Geodude
Item: Eject Pack / Choice Band
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Tera Blast / Rock Slide
- Earthquake / High Horsepower
- Thunder Punch / Double-Edge
- Hammer Arm / Brick Break
Geodude is a phenomenal Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Geodude's physical moves by 1.5x at the cost of locking you into the first move you pick. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. Thunder Punch was added to provide additional threat coverage. With a Eject Pack equipped to it, if Geodude's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a substantial amount of damage.
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Geodude's speed by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qpaa4a
Teratype Steel moveset for Geodude
Item: Shell Bell / Life Orb
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast
- Double-Edge / Body Slam
- Rock Slide / Rock Tomb
Geodude is a spectacular Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a good amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qqaa4a
Teratype Water moveset for Geodude
Item: Shell Bell / Life Orb
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast
- Double-Edge / Body Slam
- Rock Slide / Rock Tomb
Geodude is a notable Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a mighty amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qraa4a
Movepool
Want to know what moves Geodude can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Geodude.
Damage Modifiers:
Combo List
These are a list of several common move combinations Geodude can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Geodude
- Moves: Defense curl + Rollout
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Protect, Wide Guard
- Moves that Break Screens: Brick Break
Moves that boost Geodude's stats
- Curse
- Defense Curl
- Iron Defense
- Rock Polish
Most notable and possible best moves for Geodude
- Earthquake
- Protect
- Rest
- Stealth Rock
Common Effort Values for Geodude in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Geodude's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Geodude. Top rated Geodude Scarlet/Violet movesets. You can find Geodude builds Scarlet/Violet. Geodude movesets Scarlet/Violet are listed here. VGC Geodude Competitive Movesets can be found here. Find various EV spreads, find the best nature for Geodude in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Graveler evolution