Competitive Information for Slugma [Scarlet/Violet]
Fire
Abilities:
30% chance a Pokemon making contact with this Pokemon will be burned.
This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.
If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
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Movesets for Singles
Looking for a competitive moveset for Slugma? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Slugma, a sick Pokémon that excels with Fire typing! Slugma is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). It is weak to Ground, Rock, and Water-typed attacks. Explore the movesets of Slugma below to understand its battle capabilities.
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Earth Power / Mud Shot
- Power Gem / Ancient Power
- Tera Blast
Slugma is a marvelous Special Sweeper for single battles. This technique aims to take down the opponent's team with brute special moves. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a substantial amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
Link (click to copy):
https://hohoushome.com/b/oaada
Movesets for Doubles
Need a strong doubles moveset for Slugma? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Heat Wave / Incinerate
- Earth Power / Mud Shot
- Power Gem / Ancient Power
- Tera Blast
Slugma is a top-notch Special Sweeper for double battles. It's goal is to take down the opponent's team with heavy-hitting special attacks. White Herb will reset Slugma's negative stat changes once. Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a considerable amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
Link (click to copy):
https://hohoushome.com/b/paada
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ground moves are bad against Flying.
Rock moves are bad against Steel/Fighting/Ground.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Slugma is: Flying, Steel, Fighting, Ground, Water, Dragon or Grass
Select a Tera-type:
Teratype Bug moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Bug
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is a stupendous Special Sweeper for single battles. It attempts to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Bug-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a considerable amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qaaada
Teratype Dark moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Dark
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is a stupendous Special Sweeper for single battles. It's goal is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dark-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a great amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qbaada
Teratype Dragon moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Dragon
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is an extraordinary Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dragon-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a considerable amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qcaada
Teratype Electric moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Electric
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is a fabulous Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Electric-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a considerable amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qdaada
Teratype Fairy moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Fairy
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is a sensational Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fairy-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a mighty amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qeaada
Teratype Fighting moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Fighting
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is popular Special Sweeper for single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fighting-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a hefty amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qfaada
Teratype Fire moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Fire
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Earth Power / Mud Shot
- Power Gem / Ancient Power
- Recover
Slugma is an outstanding Special Sweeper for single battles. It tries to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special TERA-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a considerable amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Recover is a status move (heals your Slugma by 50% of its max hp).
Link (click to copy):
https://hohoushome.com/b/qgaada
Teratype Flying moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Flying
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is a spectacular Special Sweeper for single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Flying-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a mighty amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qhaada
Teratype Ghost moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Ghost
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is pretty popular Special Sweeper for single battles. It's designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ghost-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a hefty amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qiaada
Teratype Grass moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Grass
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is an outstanding Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Grass-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a nice amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qjaada
Teratype Ground moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Ground
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Earth Power / Tera Blast
- Power Gem / Ancient Power
- Recover
Slugma is pretty popular Special Sweeper for single battles. It's meant to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Earth Power is a special TERA-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ground-type move).
◆ Power Gem is a special 80-base power Rock-type move that deals a good amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Recover is a status move (heals your Slugma by 50% of its max hp).
Link (click to copy):
https://hohoushome.com/b/qkaada
Teratype Ice moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Ice
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is an astounding Special Sweeper for single battles. It is designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ice-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a considerable amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qlaada
Teratype Normal moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Normal
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is a sensational Special Sweeper for single battles. It's meant to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a Normal-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a substantial amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qmaada
Teratype Poison moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Poison
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is a fabulous Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Poison-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a large amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qnaada
Teratype Psychic moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Psychic
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is a wonderful Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Psychic-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a good amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qoaada
Teratype Rock moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Rock
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Power Gem / Tera Blast
- Earth Power / Mud Shot
- Recover
Slugma is an extraordinary Special Sweeper for single battles. It's goal is to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Power Gem is a special TERA-boosted 80-base power Rock-type move that deals a considerable amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Rock-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Recover is a status move (heals your Slugma by 50% of its max hp).
Link (click to copy):
https://hohoushome.com/b/qpaada
Teratype Steel moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Steel
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is a wonderful Special Sweeper for single battles. It's designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Steel-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a substantial amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qqaada
Teratype Water moveset for Slugma
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
Tera Type: Water
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Earth Power / Mud Shot
- Power Gem / Ancient Power
Slugma is an astounding Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Slugma's negative stat changes once (specifically for when it uses Overheat). Weakness Policy activates if Slugma is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Slugma it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Water-type move).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Power Gem is a special 80-base power Rock-type move that deals a hefty amount of damage.
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qraada
Movepool
Want to know what moves Slugma can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Slugma.
Damage Modifiers:
Combo List
These are a list of several common move combinations Slugma can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Slugma
- Moves: Rest + Sleep talk
- Moves: Yawn + Protect
- Moves: Pain split + Will-o-wisp
- Ability: Weak armor + Item: White herb
- Ability: Weak armor + Item: Weakness policy
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Endure, Protect
- Moves that inflict status: Yawn, Will-O-Wisp
Moves that boost Slugma's stats
- Acid Armor
- Amnesia
- Ancient Power
- Curse
- Flame Charge
- Harden
- Iron Defense
- Stockpile
Most notable and possible best moves for Slugma
- Earthquake
- Light Screen
- Protect
- Reflect
- Rest
- Stealth Rock
Common Effort Values for Slugma in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Slugma's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Slugma. Top rated Slugma Scarlet/Violet movesets. You can find Slugma builds Scarlet/Violet. Slugma movesets Scarlet/Violet are listed here. VGC Slugma Competitive Movesets can be found here. Find various EV spreads, find the best nature for Slugma in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Magcargo evolution