Competitive Information for Spiritomb [Scarlet/Violet]
Ghost / Dark
Abilities:
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
If this Pokemon is the target of a foe's move, that move loses one additional PP.
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Movesets for Singles
Looking for a competitive moveset for Spiritomb? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Spiritomb, the brilliant Ghost and Dark-typed Pokémon! It's to see Spiritomb show up as a Scarlet/Violet opponent. Its only type-related weakness is Fairy. Uncover the best movesets for Spiritomb below and optimize your gameplay!
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Poltergeist / Phantom Force
- Foul Play / Lash Out
- Body Slam / Tera Blast
- Rock Tomb
Spiritomb is a wonderful Physical Sweeper for single battles. It's meant to take down the opponent's team with destructive physical moves. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Lash Out is a physical STAB-boosted 75-base power Dark-type move (2x power if your Spiritomb had a stat lowered this turn).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/oaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Dark Pulse / Foul Play
- Psychic / Psyshock
- Tera Blast / Hyper Beam
Spiritomb is a magnificent Special Sweeper for single battles. It's primary goal is to take down the opponent's team with brute special power. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/oba1ba
Movesets for Doubles
Need a strong doubles moveset for Spiritomb? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Poltergeist / Phantom Force
- Foul Play / Lash Out
- Body Slam / Tera Blast
- Rock Tomb
Spiritomb is a wonderful Physical Sweeper for double battles. It is meant to take down the opponent's team with intense physical attacks. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Lash Out is a physical STAB-boosted 75-base power Dark-type move (2x power if your Spiritomb had a stat lowered this turn).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/paa1ba
Item: Throat Spray / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Snarl / Dark Pulse
- Burning Jealousy
- Shadow Ball / Hex
- Icy Wind
Spiritomb is a superior Special Sweeper for double battles. It's purpose is to take down the opponent's team with brute special moves. Throat Spray activates when a Pokemon uses a sound-based move (in this case Snarl) and enhances Spiritomb's special attack stat by 2 stages. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Burning Jealousy is a special 70-base power Fire-type move (100% burns a target that had a stat rise this turn).
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/pba1ba
Item: Weakness Policy
Ability: Infiltrator
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 128 Def / 128 SpD
Moveset:
- Poltergeist / Phantom Force
- Foul Play / Lash Out
- Body Slam / Tera Blast
- Trick Room
Spiritomb is a brilliant Defensive Trick Room for single battles. Weakness Policy activates if Spiritomb is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Lash Out is a physical STAB-boosted 75-base power Dark-type move (2x power if your Spiritomb had a stat lowered this turn).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/pca1ba
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Fairy moves are bad against Steel/Poison/Fire.
The most recommended Terastral Type for Spiritomb is: Steel, Poison or Fire
Terastallizing into one of it's default typings ( Ghost or Dark ) could also prove helpful.
Select a Tera-type:
Teratype Bug movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Spiritomb is a notable 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a considerable amount of physical hits while dealing some decent damage. It is primarily designed to take a considerable amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qaaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Spiritomb is an extraordinary 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a hefty amount of physical hits while dealing some decent damage. It attempts to take a hefty amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qaba1ba
Teratype Dark movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast / Foul Play
- Body Slam / Facade
- Phantom Force / Shadow Sneak
- Rock Tomb
Spiritomb is an awesome 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a decent amount of physical hits while dealing some decent damage. It is designed to take a decent amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical TERA-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qbaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Tera Blast / Dark Pulse
- Shadow Ball / Hex
- Psychic / Psyshock
- Hyper Beam
Spiritomb is an extraordinary 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a great amount of physical hits while dealing some decent damage. It's purpose is to take a great amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Dark Pulse is a special TERA-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qbba1ba
Teratype Dragon movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Rock Tomb / Body Slam
- Phantom Force / Shadow Sneak
Spiritomb is a remarkable 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a nice amount of physical hits while dealing some decent damage. It's purpose is to take a nice amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Rock Tomb was added to provide additional threat coverage.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qcaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Spiritomb is popular 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a substantial amount of physical hits while dealing some decent damage. It's goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qcba1ba
Teratype Electric movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Spiritomb is a remarkable 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a great amount of physical hits while dealing some decent damage. It is meant to take a great amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qdaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Spiritomb is a fabulous 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a mighty amount of physical hits while dealing some decent damage. This moveset is designed to take a mighty amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qdba1ba
Teratype Fairy movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Spiritomb is a notable 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a mighty amount of physical hits while dealing some decent damage. It was designed to take a mighty amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qeaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Spiritomb is an interesting 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a mighty amount of physical hits while dealing some decent damage. It tries to take a mighty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qeba1ba
Teratype Fighting movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Rock Tomb / Body Slam
- Phantom Force / Shadow Sneak
Spiritomb is pretty popular 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a nice amount of physical hits while dealing some decent damage. It's purpose is to take a nice amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Rock Tomb was added to provide additional threat coverage.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qfaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Spiritomb is a decent 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a good amount of physical hits while dealing some decent damage. This moveset is designed to take a good amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qfba1ba
Teratype Fire movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Spiritomb is a sensational 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a considerable amount of physical hits while dealing some decent damage. It tries to take a considerable amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qgaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Spiritomb is an awesome 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a decent amount of physical hits while dealing some decent damage. It tries to take a decent amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qgba1ba
Teratype Flying movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Rock Tomb / Body Slam
- Phantom Force / Shadow Sneak
Spiritomb is a sensational 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a considerable amount of physical hits while dealing some decent damage. This moveset is designed to take a considerable amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Rock Tomb was added to provide additional threat coverage.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qhaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Spiritomb is pretty popular 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a mighty amount of physical hits while dealing some decent damage. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qhba1ba
Teratype Ghost movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast / Phantom Force
- Foul Play / Sucker Punch
- Body Slam / Facade
- Rock Tomb
Spiritomb is an interesting 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a great amount of physical hits while dealing some decent damage. It's purpose is to take a great amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Phantom Force is a physical TERA-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qiaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Tera Blast / Shadow Ball
- Dark Pulse / Foul Play
- Psychic / Psyshock
- Hyper Beam
Spiritomb is a notable 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a mighty amount of physical hits while dealing some decent damage. It tries to take a mighty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Shadow Ball is a special TERA-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qiba1ba
Teratype Grass movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Spiritomb is a spectacular 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a great amount of physical hits while dealing some decent damage. It was designed to take a great amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qjaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Spiritomb is a sensational 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a nice amount of physical hits while dealing some decent damage. It's purpose is to take a nice amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qjba1ba
Teratype Ground movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Rock Tomb / Body Slam
- Phantom Force / Shadow Sneak
Spiritomb is a wonderful 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Rock Tomb was added to provide additional threat coverage.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qkaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Spiritomb is a notable 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a large amount of physical hits while dealing some decent damage. It's meant to take a large amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qkba1ba
Teratype Ice movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Rock Tomb / Body Slam
- Phantom Force / Shadow Sneak
Spiritomb is an awesome 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a considerable amount of physical hits while dealing some decent damage. It's primary goal is to take a considerable amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Rock Tomb was added to provide additional threat coverage.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qlaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast / Icy Wind
- Psychic / Psyshock
Spiritomb is popular 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a good amount of physical hits while dealing some decent damage. It tries to take a good amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Icy Wind is a special TERA-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qlba1ba
Teratype Normal movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Body Slam / Tera Blast
- Foul Play / Sucker Punch
- Phantom Force / Shadow Sneak
- Rock Tomb
Spiritomb is a pretty decent 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a hefty amount of physical hits while dealing some decent damage. This moveset attempts to take a hefty amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qmaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast / Hyper Beam
- Psychic / Psyshock
Spiritomb is an interesting 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a hefty amount of physical hits while dealing some decent damage. It was designed to take a hefty amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Hyper Beam is a special TERA-boosted 150-base power Normal-type move (Spiritomb cannot move next turn).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qmba1ba
Teratype Poison movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Spiritomb is a spectacular 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a considerable amount of physical hits while dealing some decent damage. It is primarily designed to take a considerable amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qnaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Spiritomb is a fabulous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a good amount of physical hits while dealing some decent damage. It's primary goal is to take a good amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qnba1ba
Teratype Psychic movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Spiritomb is an astounding 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a mighty amount of physical hits while dealing some decent damage. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qoaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Shadow Ball / Hex
- Dark Pulse / Foul Play
- Hyper Beam
Spiritomb is an outstanding 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a considerable amount of physical hits while dealing some decent damage. It's purpose is to take a considerable amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Psyshock is a special TERA-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qoba1ba
Teratype Rock movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast / Rock Tomb
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Spiritomb is a phenomenal 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. It's primary goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Rock Tomb is a physical TERA-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qpaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Spiritomb is a marvelous 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a decent amount of physical hits while dealing some decent damage. It is primarily designed to take a decent amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qpba1ba
Teratype Steel movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Rock Tomb / Body Slam
- Phantom Force / Shadow Sneak
Spiritomb is a remarkable 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. It's primary goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Rock Tomb was added to provide additional threat coverage.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qqaa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Spiritomb is an outstanding 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a decent amount of physical hits while dealing some decent damage. This moveset is designed to take a decent amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qqba1ba
Teratype Water movesets for Spiritomb
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Tera Blast
- Foul Play / Sucker Punch
- Body Slam / Facade
- Phantom Force / Shadow Sneak
Spiritomb is a stupendous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qraa1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Tera Blast
- Psychic / Psyshock
Spiritomb is pretty popular 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a large amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a large amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Link (click to copy):
https://hohoushome.com/b/qrba1ba
Movepool
Want to know what moves Spiritomb can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Spiritomb.
Damage Modifiers:
Combo List
These are a list of several common move combinations Spiritomb can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Spiritomb
- Moves: Rest + Sleep talk
- Moves: Nasty plot + Stored power
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Endure, Helping Hand, Protect, Shadow Sneak, Sucker Punch
- Moves that inflict status (and combo with the move Hex): Burning Jealousy, Hypnosis, Will-O-Wisp, Toxic
Moves that boost Spiritomb's stats
- Calm Mind
- Curse
- Nasty Plot
- Note:This Pokemon can also learn Stored Power.
Most notable and possible best moves for Spiritomb
- Destiny Bond
- Protect
- Rest
- Snarl
- Stored Power
- Taunt
- Toxic
Common Effort Values for Spiritomb in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Spiritomb's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Spiritomb. Top rated Spiritomb Scarlet/Violet movesets. You can find Spiritomb builds Scarlet/Violet. Spiritomb movesets Scarlet/Violet are listed here. VGC Spiritomb Competitive Movesets can be found here. Find various EV spreads, find the best nature for Spiritomb in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution