Competitive Information for Dusknoir [X/Y]
Ghost
Abilities:
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
If this Pokemon is the target of a foe's move, that move loses one additional PP.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Movesets for Singles
Looking for a competitive moveset for Dusknoir? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover the strength of Dusknoir, a magnificent Pokémon known for its Ghost typing! It's to see Dusknoir show up as a X/Y opponent. Its only type-related weaknesses are Dark and Ghost. Ready to elevate your game with Dusknoir's movesets? They're right below!
Item: Toxic Orb
Ability: Frisk
Nature: Adamant (+Atk, -SpA)
EVs: 252 Def / 252 SpD
Moveset:
- Destiny Bond
- Fling
- Protect
- Will-O-Wisp
Dusknoir stands out as a stupendous Double Wall in single battles. It's designed to have enough defenses and bulk to take both physical and special hits. Toxic Orb will poison Dusknoir at the end of the turn. Use Protect to help guarantee the Orb activates on your first turn. With Frisk, on switch-in Dusknoir identifies the held items of all opposing pokemon.
◆ Fling is a physical 0-base power Dark-type move (flings your Dusknoir's item at the target. Power varies).
◆ Protect is a status move (prevents moves from affecting your Dusknoir this turn).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/iaa1dd
Item: Shell Bell / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Earthquake
- Sucker Punch
- Brick Break
In single battles, Dusknoir is known as a brilliant Physical Sweeper. It's meant to crush rivals using overwhelming physical moves. Life Orb boosts the power of Dusknoir's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Dusknoir recover from the recoil damage it may take from Double-Edge. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/iba1dd
Item: Leftovers
Ability: Pressure
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 252 Atk / 6 Spe
Moveset:
- Pain Split
- Rock Slide
- Toxic
- Ice Punch
Taking on single battles? Dusknoir is a stupendous Physical Tank. It is meant to withstand physical attacks and hit back effectively. Leftovers are always a great recovery option to ensure Dusknoir last longer regaining it's HP every turn. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/ica1dd
Item: Leftovers
Ability: Frisk
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Infestation
- Night Shade
- Sleep Talk
- Rest
Dusknoir is a superb Special Wall to use for single battles. It's primary goal is to absorb special attacks and counter with decent force. Leftovers are always a great recovery option to ensure Dusknoir last longer regaining it's health points every turn. With Frisk, on switch-in Dusknoir identifies the held items of all opposing pokemon.
◆ Night Shade is a special STAB-boosted 0-base power Ghost-type move (does damage equal to your Dusknoir's level).
◆ Sleep Talk is a status move (Dusknoir must be asleep. Uses another known move).
◆ Rest is a status move (Dusknoir sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/ida1dd
Movesets for Doubles
Need a strong doubles moveset for Dusknoir? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Return
- Sucker Punch
Dusknoir makes an a phenomenal Physical Sweeper in double battles. It is meant to take down the opponent's team with heavy-hitting physical attacks. Life Orb boosts the power of Dusknoir's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Dusknoir recover from the recoil damage it may take from Double-Edge. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/jaa1dd
Item: Shell Bell / Life Orb
Ability: Pressure
Nature: Brave (+Atk, -Spe)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Earthquake
- Sucker Punch
- Trick Room
Dusknoir shows an impressive Offensive Trick Roomer prowess in single battles. Life Orb boosts the power of Dusknoir's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Dusknoir recover from the recoil damage it may take from Double-Edge. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/jba1dd
Movepool
Want to know what moves Dusknoir can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Dusknoir.
Damage Modifiers:
Combo List
These are a list of several common move combinations Dusknoir can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Dusknoir
- Moves: Mimic + Imprison
- Moves: Swagger + Psych up
- Moves: Psych up + Haze
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Snatch, Shadow Sneak, Sucker Punch
- Moves that Break Screens: Brick Break
- Moves that inflict status (and combo with the move Hex): Will-O-Wisp, Toxic
Moves that boost Dusknoir's stats
- Calm Mind
- Charge Beam
- Curse
- Ominous Wind
- Power-Up Punch
Most notable and possible best moves for Dusknoir
- Destiny Bond
- Earthquake
- Ice Beam
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Dusknoir in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Dusknoir's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Dusknoir. Top rated Dusknoir X/Y movesets. You can find Dusknoir builds X/Y. Dusknoir movesets X/Y are listed here. VGC Dusknoir Competitive Movesets can be found here. Find various EV spreads, find the best nature for Dusknoir in X/Y along with competitive movesets. Basic info and Movesets for evolution