Competitive Information for Dusknoir [Black/White]
Ghost
Abilities:
If this Pokemon is the target of a foe's move, that move loses one additional PP.

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Movesets for Singles
Looking for a competitive moveset for Dusknoir? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Dusknoir, a lit Pokémon boasting Ghost attributes. It's to see Dusknoir show up as a Black/White opponent. Its only type-related weaknesses are Dark and Ghost. Want to master Dusknoir's movesets? Dive into our detailed strategies below!
Item: Shell Bell / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Earthquake
- Sucker Punch
- Brick Break
Dusknoir thrives as a high-quality Physical Sweeper perfect for single battles. It's designed to crush rivals using heavy-hitting physical power. Life Orb boosts the power of Dusknoir's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Dusknoir recover from the recoil damage it may take from Double-Edge. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
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Item: Leftovers
Ability: Pressure
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 252 Atk / 6 Spe
Moveset:
- Pain Split
- Rock Slide
- Toxic
- Ice Punch
Dusknoir is a terrific Physical Tank to use for single battles. This moveset was created to withstand physical attacks and hit back effectively. Leftovers are always a great recovery option to ensure Dusknoir last longer regaining it's stamina every turn. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Toxic is a status move (badly poisons the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
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Movesets for Doubles
Need a strong doubles moveset for Dusknoir? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Return
- Sucker Punch
Dusknoir excels as a marvelous Physical Sweeper during double battles. It is designed to take down the opponent's team with intense physical attacks. Life Orb boosts the power of Dusknoir's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Dusknoir recover from the recoil damage it may take from Double-Edge. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/haa1dd
Item: Shell Bell / Life Orb
Ability: Pressure
Nature: Brave (+Atk, -Spe)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Earthquake
- Sucker Punch
- Trick Room
Prepare for single battles with Dusknoir as an impressive Offensive Trick Roomer. Life Orb boosts the power of Dusknoir's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Dusknoir recover from the recoil damage it may take from Double-Edge. With Pressure, if Dusknoir is the target of a foe's move that move loses one additional pp.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/hba1dd
Movepool
Want to know what moves Dusknoir can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Dusknoir.
Damage Modifiers:
Combo List
These are a list of several common move combinations Dusknoir can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Dusknoir
- Moves: Mimic + Imprison
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Snatch, Shadow Sneak, Sucker Punch
- Moves that Break Screens: Brick Break
- Moves that inflict status (and combo with the move Hex): Will-O-Wisp, Toxic
Moves that boost Dusknoir's stats
- Calm Mind
- Charge Beam
- Curse
- Ominous Wind
Most notable and possible best moves for Dusknoir
- Destiny Bond
- Earthquake
- Fire Punch
- Ice Beam
- Memento
- Nothing
- Protect
- Rain Dance
- Rest
- Taunt
- Toxic
Common Effort Values for Dusknoir in Black and White
- Careful Nature ( 4/0/252/0/252/0/ )
- Careful Nature ( 252/4/0/0/252/0/ )
- Optimize Dusknoir's Defensive EV-spread for Pokemon Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Dusknoir. Top rated Dusknoir Black/White movesets. You can find Dusknoir builds Black/White. Dusknoir movesets Black/White are listed here. VGC Dusknoir Competitive Movesets can be found here. Find various EV spreads, find the best nature for Dusknoir in Black/White along with competitive movesets. Basic info and Movesets for evolution