Competitive Information for Fletchling [X/Y]
Normal / Flying
Abilities:
Prevents other Pokemon from lowering this Pokemon's Defense stat stage.
This Pokemon's Flying-type moves have their priority increased by 1.
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Movesets for Singles
Looking for a competitive moveset for Fletchling? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Fletchling, a high-quality Pokémon that excels with Normal and Flying typing! Fletchling is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). It is weak to Electric, Ice, and Rock-typed attacks. Ready to elevate your game with Fletchling's movesets? They're right below!
Item: Focus Sash / Choice Band
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Return / Facade
- Acrobatics / Fly
- U-turn
- Steel Wing
Fletchling is an exquisite Physical Sweeper to use for single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchling from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Fletchling's physical moves by 1.5x at the cost of locking you into the first move you pick. With Gale Wings, Fletchling's flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
◆ Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Fletchling is burn/poison/paralyzed).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchling has no held item).
◆ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
◆ U-turn is a physical 70-base power Bug-type move (Fletchling switches out after damaging the target).
◆ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchling's defense by 1 stage).
Link (click to copy):
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Item: Life Orb / Charcoal
Ability: Gale Wings
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Heat Wave
- Round / Razor Wind
- Roost
- Toxic
Fletchling excels as a high-quality Special Sweeper during single battles. The main aim of this moveset is to take down the opponent's team with potent special moves. Life Orb boosts the power of Fletchling's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Gale Wings, Fletchling's flying-type moves have their priority increased by 1. With a Charcoal equipped to it, Fletchling's fire-type attacks have 1.2x power.
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Razor Wind is a special STAB-boosted 80-base power Normal-type move (charges, then hits foes turn 2. High crit ratio).
◆ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/iba295
Movesets for Doubles
Need a strong doubles moveset for Fletchling? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Focus Sash / Choice Band
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Return / Facade
- Acrobatics / Fly
- U-turn
- Steel Wing
Fletchling makes an a decent Physical Sweeper in double battles. This setup is intended to take down the opponent's team with brute physical attacks. Focus Sash helps protect Fletchling from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Fletchling's physical moves by 1.5x at the cost of locking you into the first move you pick. With Gale Wings, Fletchling's flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
◆ Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Fletchling is burn/poison/paralyzed).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchling has no held item).
◆ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
◆ U-turn is a physical 70-base power Bug-type move (Fletchling switches out after damaging the target).
◆ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchling's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jaa295
Item: Life Orb / Charcoal
Ability: Gale Wings
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Overheat
- Razor Wind / Round
- Roost
- Toxic
When it comes to double battles, Fletchling shines as an astounding Special Sweeper. The purpose of this moveset is to crush rivals using formidable special attacks. Life Orb boosts the power of Fletchling's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Gale Wings, Fletchling's flying-type moves have their priority increased by 1. With a Charcoal equipped to it, Fletchling's fire-type attacks have 1.2x power.
◆ Overheat is a special 130-base power Fire-type move (lowers your Fletchling's special attack by 2 stages).
◆ Razor Wind is a special STAB-boosted 80-base power Normal-type move (charges, then hits foes turn 2. High crit ratio).
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/jba295
Movepool
Want to know what moves Fletchling can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Fletchling.
Damage Modifiers:
Combo List
These are a list of several common move combinations Fletchling can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Fletchling
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Gale wings + Move: Roost
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Protect, Quick Guard, Snatch, Quick Attack
- Moves that inflict status: Toxic
Moves that boost Fletchling's stats
- Agility
- Flame Charge
- Steel Wing
- Swords Dance
Most notable and possible best moves for Fletchling
- Protect
- Rest
- Roost
- Taunt
- Toxic
- U-turn
Common Effort Values for Fletchling in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Fletchling's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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