Competitive Information for Hoppip [X/Y]
Grass / Flying
Abilities:
If Sunny Day is active, this Pokemon's Speed is doubled.
Moves ignore substitutes and the foe's Reflect, Light Screen, Safeguard, and Mist.
If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
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Movesets for Singles
Looking for a competitive moveset for Hoppip? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Hoppip, a stunning Pokémon known for its Grass and Flying typing! Hoppip is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Fire, Flying, Ice, Poison, and Rock-typed attacks. Explore the movesets of Hoppip below to understand its battle capabilities.
Item: Focus Sash / Yache Berry
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 188 Hp / 252 Atk / 68 Def
Moveset:
- Double-Edge / Return
- Seed Bomb / Bullet Seed
- Acrobatics
- U-turn
Hoppip proves to be a stunning Physical Sweeper for single battles. This technique aims to take down the opponent's team with heavy-hitting physical attacks. Focus Sash helps protect Hoppip from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, Hoppip's speed is doubled during sunny weather. With a Yache Berry equipped to it, halves damage taken from a supereffective ice-type attack then the Yache Berry gets consumed.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a large amount of damage.
◆ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Hoppip has no held item).
◆ U-turn is a physical 70-base power Bug-type move (Hoppip switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/iaabb
Item: Yache Berry / Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 68 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Dazzling Gleam / Fairy Wind
- Confusion / Round
- Silver Wind / Infestation
Hoppip is a terrific Special Sweeper to use for single battles. This configuration strives to take down the opponent's team with formidable special power. Life Orb boosts the power of Hoppip's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, Hoppip's speed is doubled during sunny weather. Confusion was added to provide additional threat coverage. With a Yache Berry equipped to it, halves damage taken from a supereffective ice-type attack then the Yache Berry gets consumed.
◆ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Hoppip recovers 50% of the damage dealt).
◆ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
◆ Fairy Wind is a special 40-base power Fairy-type move that deals damage.
◆ Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Silver Wind is a special 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Infestation is a special 20-base power Bug-type move (traps and damages the target for 4-5 turns).
Link (click to copy):
https://hohoushome.com/b/ibabb
Movesets for Doubles
Need a strong doubles moveset for Hoppip? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Focus Sash / Yache Berry
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 188 Hp / 252 Atk / 68 Def
Moveset:
- Double-Edge / Return
- Seed Bomb / Bullet Seed
- Acrobatics
- U-turn
For those intense double battles, Hoppip is a noteworthy Physical Sweeper. It's primary goal is to take down the opponent's team with lethal physical attacks. Focus Sash helps protect Hoppip from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, Hoppip's speed is doubled during sunny weather. With a Yache Berry equipped to it, halves damage taken from a supereffective ice-type attack then the Yache Berry gets consumed.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a mighty amount of damage.
◆ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Hoppip has no held item).
◆ U-turn is a physical 70-base power Bug-type move (Hoppip switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/jaabb
Item: Yache Berry / Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 68 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Dazzling Gleam / Fairy Wind
- Energy Ball / Giga Drain
- Confusion / Round
- Silver Wind / Infestation
Ready for double battles? Hoppip is a brilliant Special Sweeper. It's meant to crush rivals using overwhelming special power. Life Orb boosts the power of Hoppip's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, Hoppip's speed is doubled during sunny weather. Confusion was added to provide additional threat coverage. With a Yache Berry equipped to it, halves damage taken from a supereffective ice-type attack then the Yache Berry gets consumed.
◆ Fairy Wind is a special 40-base power Fairy-type move that deals damage.
◆ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Hoppip recovers 50% of the damage dealt).
◆ Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Silver Wind is a special 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Infestation is a special 20-base power Bug-type move (traps and damages the target for 4-5 turns).
Link (click to copy):
https://hohoushome.com/b/jbabb
Movepool
Want to know what moves Hoppip can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hoppip.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hoppip can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Hoppip
- Moves: Sunny day + Solar beam
- Moves: Swagger + Psych up
- Moves: Grassy terrain + Secret power
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Leech seed
- Moves: Toxic + Leech seed
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Helping Hand, Protect, Rage Powder
- Moves that inflict status: Sleep Powder, Stun Spore, Toxic
Moves that boost Hoppip's stats
- Amnesia
- Cotton Guard
- Defense Curl
- Silver Wind
- Swords Dance
Most notable and possible best moves for Hoppip
- Protect
- Reflect
- Rest
- Toxic
- U-turn
Common Effort Values for Hoppip in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Hoppip's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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