Competitive Information for Kingdra [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Kingdra kingdra
Base Stats for Kingdra

Water / Dragon

Abilities:
DampDamp: Prevents Explosion/Self-Destruct/Aftermath while this Pokemon is active.
,
Swift SwimSwift Swim: If Rain Dance is active, this Pokemon's Speed is doubled.
,
SniperSniper: If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.


Evolutions / Family:
Horsea
Seadra
Kingdra

Weakness Chart for Water/Dragon-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
2x
  
2x
  
0.25x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
0.5x
0.25x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for KingdraVisit Serebii's Pokedex for location, breeding, and other game details about KingdraVisit Bulbapedia for more information about KingdraVisit Pikalytics for competitive usage stats on Kingdra

Movesets for Singles


What is a good competitive moveset for Kingdra? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Kingdra is a wonderful Water and Dragon-typed Pokemon. Kingdra are common Pokemon to see in the XY metagame. Kingdra's only type-related weaknesses are Dragon and Fairy.


Species: Kingdra
Item: Life Orb
Ability: Swift Swim
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Double-Edge / Return
- Waterfall
- Iron Head

Physical Sweeper Kingdra (Swift Swim)

Kingdra is an awesome Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Kingdra's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Kingdra's speed is doubled.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Kingdra afterwards).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Kingdra
Item: Life Orb / White Herb
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Surf / Scald
- Ice Beam
- Flash Cannon

Special Sweeper Kingdra (Swift Swim)

Kingdra is an interesting Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Kingdra's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Kingdra's speed is doubled.

Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Kingdra's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a hefty amount of damage.
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).




Species: Kingdra
Item: Life Orb
Ability: Swift Swim
Nature: Adamant (+Atk, -SpA)
EVs: 229 Hp / 225 Atk / 56 Spe
Moveset:
- Dragon Dance
- Dive
- Rain Dance
- Waterfall

Kingdra Physical Tank (King Dragon)

Kingdra is an astounding Physical Tank. It is designed to take a considerable amount of physical hits while dealing some decent damage. Life Orb boosts the power of Kingdra's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Kingdra's speed is doubled.

Dragon Dance is a status move (raises your Kingdra's attack and speed by 1 stage).
Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).




Species: Kingdra
Item: Life Orb
Ability: Damp
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Scald
- Substitute
- Ice Beam
- Disable

Kingdra Special Sweeper (Disabling Draco)

Kingdra is an extraordinary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Kingdra's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Damp, prevents explosion/self-destruct/aftermath while Kingdra is active.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Substitute is a status move (Kingdra takes 1/4 its max hp to put in a substitute).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Disable is a status move (for 4 turns, disables the target's last move used).




Species: Kingdra
Item: Scope Lens
Ability: Sniper
Nature: Modest (+SpA, -Atk)
EVs: 64 Hp / 252 SpA / 192 Spe
Moveset:
- Draco Meteor
- Focus Energy
- Agility
- Ice Beam

Kingdra Special Sweeper (Crit Hit )

Kingdra is a pretty decent Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Scope Lens/Razor Claw increases Kingdra critical hit ratio by 1 stage and combined with Kingdra's Sniper ability will increase the amount of damage done by those critial hits. With Sniper, if Kingdra strikes with a critical hit the damage is multiplied by 1.5.

Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Kingdra's special attack by 2 stages).
Focus Energy is a status move (raises your Kingdra's critical hit ratio by 2 stages).
Agility is a status move (raises your Kingdra's speed by 2 stages).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Kingdra? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Kingdra
Item: Life Orb
Ability: Swift Swim
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Double-Edge / Return
- Waterfall
- Iron Head

Doubles Physical Sweeper Kingdra (Swift Swim)

Kingdra is a sensational Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Kingdra's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Kingdra's speed is doubled.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Kingdra afterwards).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Kingdra
Item: Life Orb / White Herb
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Draco Meteor / Dragon Pulse
- Icy Wind / Ice Beam
- Flash Cannon

Doubles Special Sweeper Kingdra (Swift Swim)

Kingdra is popular Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Kingdra's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Kingdra's speed is doubled.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Kingdra's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a good amount of damage.
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Kingdra learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble
40
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Octazooka
65
85%
10
50% chance to lower the target's accuracy by 1.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Waterfall
80
100%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Hail
--
--
10
For 5 turns, hail crashes down.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quash
--
100%
15
Forces the target to move last this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Kingdra can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Kingdra

Create a build


Have an idea in mind for Kingdra that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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