Competitive Information for Koffing [X/Y]
Poison
Abilities:
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
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Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
Looking for a competitive moveset for Koffing? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Koffing, a spectacular Pokémon that excels with Poison typing! Koffing is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. Its only type-related weaknesses are Ground and Psychic. Explore the movesets below to see how Koffing performs in battles.
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 152 Hp / 252 Atk / 104 SpD
Moveset:
- Return / Secret Power
- Thief / Assurance
- Rollout
- Gyro Ball
Koffing is an awesome Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Koffing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Koffing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Koffing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
♦ Thief is a physical 60-base power Dark-type move (if your Koffing has no item, it steals the target's).
♦ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
♦ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
♦ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Koffing than the target).
Link (click to copy):
https://hohoushome.com/b/iaa6d
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 152 Hp / 252 SpA / 104 SpD
Moveset:
- Sludge Wave / Sludge Bomb
- Flamethrower / Incinerate
- Thunderbolt
- Shadow Ball
Koffing is a decent Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Koffing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Koffing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Koffing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/iba6d
Movesets for Doubles
Need a strong doubles moveset for Koffing? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 152 Hp / 252 Atk / 104 SpD
Moveset:
- Return / Secret Power
- Thief / Assurance
- Rollout
- Gyro Ball
Koffing is an extraordinary Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Koffing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Koffing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Koffing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
♦ Thief is a physical 60-base power Dark-type move (if your Koffing has no item, it steals the target's).
♦ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
♦ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
♦ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Koffing than the target).
Link (click to copy):
https://hohoushome.com/b/jaa6d
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 152 Hp / 252 SpA / 104 SpD
Moveset:
- Sludge Wave / Sludge Bomb
- Incinerate / Flamethrower
- Thunderbolt
- Shadow Ball
Koffing is an extraordinary Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Koffing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Koffing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Koffing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
♦ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jba6d
Movepool
Want to know what moves Koffing can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Koffing.
Damage Modifiers:
Combo List
These are a list of several common move combinations Koffing can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Koffing
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Koffing's stats
- Curse
- Stockpile
Most notable and possible best moves for Koffing
- Destiny Bond
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Koffing in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Koffing's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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