Competitive Information for Machop [X/Y]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
Every move used by or against this Pokemon will always hit.
If this Pokemon flinches, its Speed is raised by 1 stage.
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Movesets for Singles
Looking for a competitive moveset for Machop? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Machop, a distinguished Pokémon boasting Fighting attributes. Machop is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). It is weak to Fairy, Flying, and Psychic-typed attacks. Explore the movesets of Machop below to understand its battle capabilities.
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 40 Def / 160 SpD
Moveset:
- Close Combat / Brick Break
- Facade / Double-Edge
- Earthquake
- Protect
Machop thrives as an extraordinary Physical Sweeper perfect for single battles. It is meant to crush rivals using destructive physical attacks. Flame Orb will burn Machop at the end of the turn which will activate Machop's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Machop is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machop a sweet boost.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Machop is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Protect is a status move (prevents moves from affecting your Machop this turn).
Link (click to copy):
https://hohoushome.com/b/iaa42
Item: Life Orb / Choice Band
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 40 Def / 160 SpD
Moveset:
- Cross Chop / Close Combat
- Mega Kick / Double-Edge
- Earthquake
- Knock Off
Machop is an astounding Physical Sweeper to use for single battles. It's primary goal is to take down the opponent's team with forceful physical moves. Choice Band will increase the damage of Machop's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Machop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machop will always hit.
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machop's defense and special defense by 1 stage).
◆ Mega Kick is a physical 120-base power Normal-type move that deals a immense amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/iba42
Item: Shell Bell / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 40 Def / 160 SpD
Moveset:
- Close Combat / Brick Break
- Double-Edge / Return
- Earthquake
- Knock Off
Machop shows a brilliant Physical Sweeper prowess in single battles. This moveset was created to crush rivals using destructive physical moves. Life Orb boosts the power of Machop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Machop recover from the recoil damage it may take from Double-Edge. With Steadfast, if Machop flinches its speed is raised by 1 stage.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/ica42
Movesets for Doubles
Need a strong doubles moveset for Machop? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 40 Def / 160 SpD
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Knock Off / Facade
- Protect
Machop makes an a marvelous Physical Sweeper in double battles. It tries to crush rivals using intense physical moves. Flame Orb will burn Machop at the end of the turn which will activate Machop's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Machop is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machop a sweet boost.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Machop is burn/poison/paralyzed).
◆ Protect is a status move (prevents moves from affecting your Machop this turn).
Link (click to copy):
https://hohoushome.com/b/jaa42
Item: Life Orb / Choice Band
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 40 Def / 160 SpD
Moveset:
- Cross Chop / Close Combat
- Rock Slide
- Earthquake / Bulldoze
- Knock Off / Double-Edge
Machop proves to be a superb Physical Sweeper for double battles. This build is crafted to take down the opponent's team with devastating physical power. Choice Band will increase the damage of Machop's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Machop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machop will always hit. Knock Off was added to provide additional threat coverage.
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machop's defense and special defense by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jba42
Item: Life Orb / Choice Band
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 40 Def / 160 SpD
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Rock Slide
- Knock Off / Double-Edge
Machop makes an popular Physical Sweeper in double battles. The intention of this moveset is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Machop's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Machop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Machop flinches its speed is raised by 1 stage. Knock Off was added to provide additional threat coverage.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jca42
Movepool
Want to know what moves Machop can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Machop.
Damage Modifiers:
Combo List
These are a list of several common move combinations Machop can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Machop
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Guts + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Quick Guard, Bullet Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Machop's stats
- Bulk Up
- Meditate
- Power-Up Punch
- Work Up
Most notable and possible best moves for Machop
- Earthquake
- Knock Off
- Light Screen
- Protect
- Rest
- Toxic
Common Effort Values for Machop in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Machop's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Machop. Top rated Machop X/Y movesets. You can find Machop builds X/Y. Machop movesets X/Y are listed here. VGC Machop Competitive Movesets can be found here. Find various EV spreads, find the best nature for Machop in X/Y along with competitive movesets. Basic info and Movesets for Machoke evolution