Competitive Information for Mandibuzz [X/Y]


Dark / Flying
Abilities:
Movesets for Singles
What is a good competitive moveset for Mandibuzz? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.
Mandibuzz is a notable Dark and Flying-typed Pokemon. It's a pretty standard sight to see Mandibuzz out in the 6th generation battlefield. Mandibuzz is typically seen in the UU tier (Underused). Mandibuzz is weak to Electric, Fairy, Ice, and Rock-typed attacks.
Item: White Herb / Shell Bell
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Sky Attack
- Knock Off / Foul Play
- Rock Tomb / Return
- U-turn
Physical Sweeper Mandibuzz (Weak Armor)
Mandibuzz is a sensational Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. White Herb will reset Mandibuzz's negative stat changes once. With Weak Armor, if a physical attack hits Mandibuzz it's defense is lowered by 1 and it's speed is increased by 2 stages. Rock Tomb was added to provide additional threat coverage.
♦ Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
♦ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ U-turn is a physical 70-base power Bug-type move (Mandibuzz switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/gs10a276
Item: White Herb / Life Orb
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dark Pulse / Snarl
- Air Slash / Gust
- Heat Wave / Incinerate
- Shadow Ball
Special Sweeper Mandibuzz (Weak Armor)
Mandibuzz is an extraordinary Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Mandibuzz's negative stat changes once. Life Orb boosts the power of Mandibuzz's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Mandibuzz it's defense is lowered by 1 and it's speed is increased by 2 stages.
♦ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
♦ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/gs11a276
Item: Leftovers
Ability: Overcoat
Nature: Careful (+SpD, -SpA)
EVs: 248 Hp / 216 SpD / 44 Spe
Moveset:
- Roost
- Taunt
- Toxic
- Whirlwind
Mandibuzz Special Wall (First Kill Then Devour )
Mandibuzz is pretty popular Special Wall. It is meant to take a decent amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Mandibuzz last longer regaining it's health points every turn. With Overcoat, Mandibuzz is immune to powder moves and damage from sandstorm or hail.
♦ Taunt is a status move (target can't use status moves its next 3 turns).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
♦ Whirlwind is a status move (forces the target to switch to a random ally).
Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!
Link (click to copy):
https://hohoushome.com/b/gs12a276
Item: Leftovers
Ability: Overcoat
Nature: Impish (+Def, -SpA)
EVs: 248 Hp / 136 Def / 108 SpD / 16 Spe
Moveset:
- Foul Play
- Roost
- Knock Off / Toxic
- Taunt / Swagger
Mandibuzz Double Wall (Vulturic Destroyer)
Mandibuzz is a decent Double Wall. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Mandibuzz last longer regaining it's it's health points every turn. With Overcoat, Mandibuzz is immune to powder moves and damage from sandstorm or hail. Best used against physical attackers.
♦ Roost is a status move (heals 50% hp. flying-type removed until turn ends).
♦ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
♦ Taunt is a status move (target can't use status moves its next 3 turns).
♦ Swagger is a status move (raises the target's attack by 2 stages and confuses it).
Link (click to copy):
https://hohoushome.com/b/gs13a276
Item: Leftovers
Ability: Overcoat
Nature: Impish (+Def, -SpA)
EVs: 240 Hp / 52 Def / 216 SpD
Moveset:
- Foul Play
- Roost
- Taunt / Whirlwind
- Toxic / Swagger
Mandibuzz Double Wall (I Am Zombie)
Mandibuzz is a phenomenal Double Wall. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Mandibuzz last longer regaining it's life every turn. With Overcoat, Mandibuzz is immune to powder moves and damage from sandstorm or hail. Sorry for adding another build of Mandibzz but this Pokemon is easily becoming another of my favorites.
♦ Roost is a status move (heals 50% hp. flying-type removed until turn ends).
♦ Taunt is a status move (target can't use status moves its next 3 turns).
♦ Whirlwind is a status move (forces the target to switch to a random ally).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
♦ Swagger is a status move (raises the target's attack by 2 stages and confuses it).
Link (click to copy):
https://hohoushome.com/b/gs14a276
Movesets for Doubles
What is a good doubles moveset for Mandibuzz? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.
Item: White Herb / Shell Bell
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Sky Attack
- Knock Off / Foul Play
- Rock Tomb / Return
- U-turn
Doubles Physical Sweeper Mandibuzz (Weak Armor)
Mandibuzz is an outstanding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. White Herb will reset Mandibuzz's negative stat changes once. With Weak Armor, if a physical attack hits Mandibuzz it's defense is lowered by 1 and it's speed is increased by 2 stages. Rock Tomb was added to provide additional threat coverage.
♦ Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
♦ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ U-turn is a physical 70-base power Bug-type move (Mandibuzz switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/gd10a276
Item: White Herb / Life Orb
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Incinerate
- Snarl / Dark Pulse
- Air Slash / Gust
- Shadow Ball
Doubles Special Sweeper Mandibuzz (Weak Armor)
Mandibuzz is a spectacular Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Mandibuzz's negative stat changes once. Life Orb boosts the power of Mandibuzz's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Mandibuzz it's defense is lowered by 1 and it's speed is increased by 2 stages.
♦ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
♦ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/gd11a276
Movepool
Wondering what moves can Mandibuzz learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Mandibuzz can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Mandibuzz
- Moves: Swagger + Flatter
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Flatter + Psych up
- Moves: Swagger + Punishment
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Weak armor + Item: White herb
- Ability: Weak armor + Item: Weakness policy
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Protect, Snatch
- Moves that Break Screens: Defog
- Moves that inflict status: Toxic
Moves that boost Mandibuzz's stats
- Iron Defense
- Nasty Plot
- Steel Wing
Most notable and possible best moves for Mandibuzz
- Knock Off
- Protect
- Rest
- Roost
- Snarl
- Taunt
- Toxic
- U-turn
Common Effort Values for Mandibuzz in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Mandibuzz's EV spread for Pokemon X and Y
Related Videos
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Here are the best movesets for Mandibuzz. Top rated Mandibuzz X/Y movesets. You can find Mandibuzz builds X/Y. Mandibuzz movesets X/Y are listed here. VGC Mandibuzz Competitive Movesets can be found here. Find various EV spreads, find the best nature for Mandibuzz in X/Y along with competitive movesets. Basic info and Movesets for evolution