Competitive Information for Mandibuzz [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Mandibuzz mandibuzz
Base Stats for Mandibuzz

Dark / Flying

Abilities:
OvercoatOvercoat: This Pokemon is immune to powder moves and damage from Sandstorm or Hail.
,
Weak ArmorWeak Armor: If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 1.
,
Big PecksBig Pecks: Prevents other Pokemon from lowering this Pokemon's Defense stat stage.


Evolutions / Family:
Vullaby
Mandibuzz

Weakness Chart for Dark/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
0.5x
  
2x
2x
  
  
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
0x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MandibuzzVisit Serebii's Pokedex for location, breeding, and other game details about MandibuzzVisit Bulbapedia for more information about MandibuzzVisit Pikalytics for competitive usage stats on Mandibuzz

Movesets for Singles


What is a good competitive moveset for Mandibuzz? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Mandibuzz is a decent Dark and Flying-typed Pokemon. It's common to see Mandibuzz show up as a X/Y opponent. Mandibuzz is weak to Electric, Fairy, Ice, and Rock-typed attacks.


Species: Mandibuzz
Item: Life Orb
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Sky Attack
- Knock Off / Foul Play
- Return / Facade
- U-turn

Physical Sweeper Mandibuzz (Weak Armor)

Mandibuzz is an interesting Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Mandibuzz's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Mandibuzz defense is lowered by 1 speed is raised by 1. Facade's damage doubles when the user has a status affliction.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Facade is a physical 70-base power Normal-type move (power doubles if Mandibuzz is burn/poison/paralyzed).
U-turn is a physical 70-base power Bug-type move (Mandibuzz switches out after damaging the target).




Species: Mandibuzz
Item: Life Orb
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dark Pulse
- Air Slash
- Heat Wave
- Shadow Ball

Special Sweeper Mandibuzz (Weak Armor)

Mandibuzz is a notable Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Mandibuzz's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Mandibuzz defense is lowered by 1 speed is raised by 1.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Mandibuzz
Item: Leftovers
Ability: Overcoat
Nature: Careful (+SpD, -SpA)
EVs: 248 Hp / 216 SpD / 44 Spe
Moveset:
- Roost
- Taunt
- Toxic
- Whirlwind

Mandibuzz Special Wall (First Kill Then Devour )

Mandibuzz is an extraordinary Special Wall. It tries to take a hefty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Mandibuzz last longer regaining it's it's health points every turn. With Overcoat, Mandibuzz is immune to powder moves and damage from sandstorm or hail.

Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Taunt is a status move (target can't use status moves its next 3 turns).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Whirlwind is a status move (forces the target to switch to a random ally).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!




Species: Mandibuzz
Item: Leftovers
Ability: Overcoat
Nature: Impish (+Def, -SpA)
EVs: 248 Hp / 136 Def / 108 SpD / 16 Spe
Moveset:
- Foul Play
- Roost
- Knock Off / Toxic
- Taunt / Swagger

Mandibuzz Double Wall (Vulturic Destroyer)

Mandibuzz is a fabulous Double Wall. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Mandibuzz last longer regaining it's health every turn. With Overcoat, Mandibuzz is immune to powder moves and damage from sandstorm or hail. Best used against physical attackers.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Taunt is a status move (target can't use status moves its next 3 turns).
Swagger is a status move (raises the target's attack by 2 stages and confuses it).




Species: Mandibuzz
Item: Leftovers
Ability: Overcoat
Nature: Impish (+Def, -SpA)
EVs: 240 Hp / 52 Def / 216 SpD
Moveset:
- Foul Play
- Roost
- Taunt / Whirlwind
- Toxic / Swagger

Mandibuzz Double Wall (I Am Zombie)

Mandibuzz is a spectacular Double Wall. It's meant to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Mandibuzz last longer regaining it's it's vitality every turn. With Overcoat, Mandibuzz is immune to powder moves and damage from sandstorm or hail. Sorry for adding another build of Mandibzz but this Pokemon is easily becoming another of my favorites.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Taunt is a status move (target can't use status moves its next 3 turns).
Whirlwind is a status move (forces the target to switch to a random ally).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Swagger is a status move (raises the target's attack by 2 stages and confuses it).



Movesets for Doubles


What is a good doubles moveset for Mandibuzz? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Mandibuzz
Item: Life Orb
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Sky Attack
- Knock Off / Foul Play
- Return / Facade
- U-turn

Doubles Physical Sweeper Mandibuzz (Weak Armor)

Mandibuzz is an astounding Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Mandibuzz's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Mandibuzz defense is lowered by 1 speed is raised by 1. Facade's damage doubles when the user has a status affliction.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Facade is a physical 70-base power Normal-type move (power doubles if Mandibuzz is burn/poison/paralyzed).
U-turn is a physical 70-base power Bug-type move (Mandibuzz switches out after damaging the target).




Species: Mandibuzz
Item: Life Orb
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Incinerate
- Snarl / Dark Pulse
- Air Slash
- Shadow Ball

Doubles Special Sweeper Mandibuzz (Weak Armor)

Mandibuzz is a pretty decent Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Mandibuzz's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Mandibuzz defense is lowered by 1 speed is raised by 1.

Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Mandibuzz learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Aerial Ace
60
--
20
This move does not check accuracy.
Bone Rush
25
90%
10
Hits 2-5 times in one turn.
Brave Bird
120
100%
15
Has 33% recoil.
Cut
50
95%
30
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pluck
60
100%
20
User steals and eats the target's Berry.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mean Look
--
--
5
Prevents the target from switching out.
Mirror Move
--
--
20
User uses the target's last used move against it.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Whirlwind
--
--
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Mandibuzz can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Mandibuzz

Create a build


Have an idea in mind for Mandibuzz that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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