Competitive Information for Trevenant [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Trevenant trevenant
Base Stats for Trevenant

Ghost / Grass

Abilities:
Natural CureNatural Cure: This Pokemon has its major status condition cured when it switches out.
,
FriskFrisk: On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
,
HarvestHarvest: If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun.


Evolutions / Family:
Phantump
Trevenant

Weakness Chart for Ghost/Grass-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
  
0.5x
  
0x
2x
2x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
0x
  
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TrevenantVisit Serebii's Pokedex for location, breeding, and other game details about TrevenantVisit Bulbapedia for more information about TrevenantVisit Pikalytics for competitive usage stats on Trevenant

Movesets for Singles


What is a good competitive moveset for Trevenant? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Trevenant is a wonderful Ghost and Grass-typed Pokemon. It's pretty standard to see Trevenant show up as a X/Y opponent. Trevenant is weak to Dark, Fire, Flying, Ghost, and Ice-typed attacks.


Species: Trevenant
Item: Sitrus Berry / Life Orb
Ability: Harvest
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wood Hammer / Seed Bomb
- Shadow Claw
- Return
- Earthquake

Physical Sweeper Trevenant (Harvest)

Trevenant is a spectacular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Trevenant's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Harvest, if last item used is a berry 50% chance to restore it each end of turn. 100% in sun.

Wood Hammer is a physical STAB-boosted 120-base power Grass-type move (has 33% recoil).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a mighty amount of damage.
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Trevenant
Item: Sitrus Berry
Ability: Harvest
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Protect / Shadow Claw
- Curse
- Substitute
- Leech Seed

Trevenant Special Wall (The Giving Tree)

Trevenant is an extraordinary Special Wall. It attempts to take a great amount of hits from special attacks while dealing some decent damage. With Harvest, if last item used is a berry 50% chance to restore it each end of turn. 100% in sun. CURSE activates the Berry. Substitute first, then seed up, activate the Sitrus Berry, Curse, then just stall. Only Curse when you have Harvested a Berry and you have seeded.

Protect is a status move (prevents moves from affecting your Trevenant this turn).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Substitute is a status move (Trevenant takes 1/4 its max hp to put in a substitute).
Leech Seed is a status move (1/8 of target's hp is restored to Trevenant every turn).




Species: Trevenant
Item: Starf Berry
Ability: Harvest
Nature: Careful (+SpD, -SpA)
EVs: 244 Hp / 12 Atk / 252 SpD
Moveset:
- Phantom Force
- Protect
- Curse
- Substitute

Trevenant Special Wall (Stallvenant Curse)

Trevenant is an astounding Special Wall. It was designed to take a large amount of hits from special attacks while dealing some decent damage. With Harvest, if last item used is a berry 50% chance to restore it each end of turn. 100% in sun. Essentially the old tropius starf berry tactic, but way better. You try to switch into something that is either sleeping, or doesn't have any dangerous attacks, and use substitute. Afterwards you use curse, and your Starf berry will activate. Then protect + phantom force to stall, and hope you get the right boosts.

Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
Protect is a status move (prevents moves from affecting your Trevenant this turn).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Substitute is a status move (Trevenant takes 1/4 its max hp to put in a substitute).



Movesets for Doubles


What is a good doubles moveset for Trevenant? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Trevenant
Item: Sitrus Berry / Life Orb
Ability: Harvest
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wood Hammer / Seed Bomb
- Earthquake
- Rock Slide
- Shadow Claw

Doubles Physical Sweeper Trevenant (Harvest)

Trevenant is an astounding Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Trevenant's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Harvest, if last item used is a berry 50% chance to restore it each end of turn. 100% in sun.

Wood Hammer is a physical STAB-boosted 120-base power Grass-type move (has 33% recoil).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a nice amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).



Movepool


Wondering what moves can Trevenant learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Astonish
30
100%
15
30% chance to flinch the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Horn Leech
75
100%
10
User recovers 50% of the damage dealt.
Phantom Force
90
100%
10
Disappears turn 1. Hits turn 2. Breaks protection.
Poison Jab
80
100%
20
30% chance to poison the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Tackle
50
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Wood Hammer
120
100%
15
Has 33% recoil.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bestow
--
--
15
User passes its held item to the target.
Block
--
--
5
Prevents the target from switching out.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Forest's Curse
--
100%
20
Adds Grass to the target's type(s).
Growth
--
--
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Imprison
--
--
10
No foe can use any move known by the user.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Venom Drench
--
100%
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.
Will-O-Wisp
--
85%
15
Burns the target.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Trevenant can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Trevenant

Create a build


Have an idea in mind for Trevenant that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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