Competitive Information for Duskull [Black/White]
Ghost
Abilities:
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
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Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
Looking for a competitive moveset for Duskull? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover the strength of Duskull, a distinguished Pokémon known for its Ghost typing! Duskull is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. Its only type-related weaknesses are Dark and Ghost. Check out the movesets listed below to learn more about Duskull's strategies.
Item: Eviolite / Shell Bell
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Sucker Punch / Payback
- Shadow Sneak / Astonish
- Curse
Duskull excels as an outstanding Physical Sweeper during single battles. The intention of this moveset is to take down the opponent's team with destructive physical power. Duskull is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. The Shell Bell item option is to help Duskull recover from the recoil damage it may take from Double-Edge. With Levitate, Duskull is immune to damaging Ground-typed moves. Levitate also makes Duskull unaffected by the effects of Spikes, Arena Trap or Toxic Spikes. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Duskull moves after the target).
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/gaa163
Item: Eviolite / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Shadow Ball / Ominous Wind
- Ice Beam / Icy Wind
- Psychic / Future Sight
- Dark Pulse
Taking on single battles? Duskull is a superior Special Sweeper. This moveset design focuses to take down the opponent's team with potent special power. Duskull is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Duskull's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Duskull is immune to damaging Ground-typed moves. Levitate also makes Duskull unaffected by the effects of Spikes, Arena Trap or Toxic Spikes. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Future Sight is a special 100-base power Psychic-type move (hits two turns after being used).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/gba163
Movesets for Doubles
Need a strong doubles moveset for Duskull? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
Item: Eviolite / Shell Bell
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Sucker Punch / Payback
- Shadow Sneak / Astonish
- Curse
For double battles, Duskull is a pretty decent Physical Sweeper. It's purpose is to take down the opponent's team with heavy-hitting physical moves. Duskull is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. The Shell Bell item option is to help Duskull recover from the recoil damage it may take from Double-Edge. With Levitate, Duskull is immune to damaging Ground-typed moves. Levitate also makes Duskull unaffected by the effects of Spikes, Arena Trap or Toxic Spikes. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Duskull moves after the target).
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/haa163
Item: Eviolite / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Shadow Ball / Ominous Wind
- Icy Wind / Ice Beam
- Psychic / Future Sight
- Dark Pulse
When it comes to double battles, Duskull shines as a superb Special Sweeper. It is meant to overwhelm foes with formidable special power. Duskull is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Duskull's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Duskull is immune to damaging Ground-typed moves. Levitate also makes Duskull unaffected by the effects of Spikes, Arena Trap or Toxic Spikes. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Future Sight is a special 100-base power Psychic-type move (hits two turns after being used).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/hba163
Item: Eviolite / Shell Bell
Ability: Levitate
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 128 Def / 128 SpD
Moveset:
- Double-Edge / Return
- Sucker Punch / Payback
- Shadow Sneak / Astonish
- Trick Room
Duskull is a wonderful Defensive Trick Roomer to use for single battles. Duskull is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. The Shell Bell item option is to help Duskull recover from the recoil damage it may take from Double-Edge. With Levitate, Duskull is immune to damaging Ground-typed moves. Levitate also makes Duskull unaffected by the effects of Spikes, Arena Trap or Toxic Spikes. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Duskull moves after the target).
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/hca163
Movepool
Want to know what moves Duskull can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Duskull.
Damage Modifiers:
Combo List
These are a list of several common move combinations Duskull can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Duskull
- Moves: Mimic + Imprison
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Snatch, Shadow Sneak, Sucker Punch
- Moves that inflict status (and combo with the move Hex): Will-O-Wisp, Toxic
Moves that boost Duskull's stats
- Calm Mind
- Charge Beam
- Curse
- Ominous Wind
Most notable and possible best moves for Duskull
- Destiny Bond
- Ice Beam
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Duskull in Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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