Competitive Information for Hoothoot [Black/White]
Normal / Flying
Abilities:
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Prevents other Pokemon from lowering this Pokemon's accuracy stat stage.
This Pokemon's attacks that are not very effective on a target deal double damage.

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Movesets for Singles
Looking for a competitive moveset for Hoothoot? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Hoothoot, a rad Pokémon with Normal and Flying typing. Hoothoot is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. It is weak to Electric, Ice, and Rock-typed attacks. Uncover the best movesets for Hoothoot below and optimize your gameplay!
Item: Shell Bell / Life Orb
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 76 Hp / 252 Atk / 180 Def
Moveset:
- Double-Edge / Return
- Sky Attack / Pluck
- Zen Headbutt
- Steel Wing
Ready for single battles? Hoothoot is an awesome Physical Sweeper. It's goal is to crush rivals using forceful physical moves. Life Orb boosts the power of Hoothoot's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Hoothoot recover from the recoil damage it may take from Double-Edge. With Insomnia, Hoothoot cannot fall asleep. Gaining this ability while asleep cures it.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. High crit).
◆ Pluck is a physical STAB-boosted 60-base power Flying-type move (Hoothoot steals and eats the target's berry).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Hoothoot's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/gaaa3
Item: Life Orb / Choice Specs
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 76 Hp / 180 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Air Cutter / Air Slash
- Hyper Voice / Round
- Heat Wave
- Psychic / Extrasensory
Hoothoot makes an a decent Special Sweeper in single battles. This moveset attempts to overwhelm foes with potent special power. Choice Specs will increase the damage of Hoothoot's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Hoothoot's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Hoothoot cannot fall asleep. Gaining this ability while asleep cures it.
◆ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
◆ Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/gbaa3
Movesets for Doubles
Need a strong doubles moveset for Hoothoot? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 76 Hp / 252 Atk / 180 Def
Moveset:
- Double-Edge / Return
- Sky Attack / Pluck
- Zen Headbutt
- Steel Wing
Hoothoot makes an a dazzling Physical Sweeper in double battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Hoothoot's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Hoothoot recover from the recoil damage it may take from Double-Edge. With Insomnia, Hoothoot cannot fall asleep. Gaining this ability while asleep cures it.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. High crit).
◆ Pluck is a physical STAB-boosted 60-base power Flying-type move (Hoothoot steals and eats the target's berry).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Hoothoot's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/haaa3
Item: Life Orb / Choice Specs
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 76 Hp / 180 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Air Cutter / Air Slash
- Hyper Voice / Round
- Heat Wave
- Synchronoise / Psychic
Dominating double battles, Hoothoot is an awesome Special Sweeper. This moveset is tailored to crush rivals using powerful special moves. Choice Specs will increase the damage of Hoothoot's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Hoothoot's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Hoothoot cannot fall asleep. Gaining this ability while asleep cures it.
◆ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
◆ Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
◆ Synchronoise is a special 70-base power Psychic-type move (hits adjacent pokemon sharing your Hoothoot's type).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hbaa3
Movepool
Want to know what moves Hoothoot can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hoothoot.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hoothoot can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Hoothoot
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Magic Coat, Protect
- Moves that Break Screens: Defog
- Moves that inflict status: Hypnosis, Toxic
Moves that boost Hoothoot's stats
- Agility
- Ominous Wind
- Silver Wind
- Steel Wing
- Work Up
Most notable and possible best moves for Hoothoot
- Protect
- Reflect
- Rest
- Roost
- Toxic
Common Effort Values for Hoothoot in Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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