Competitive Information for Hoothoot [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Hoothoot hoothoot
Base Stats for Hoothoot

Normal / Flying

Abilities:
InsomniaInsomnia: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
,
Keen EyeKeen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
,
Tinted LensTinted Lens: This Pokemon's attacks that are not very effective on a target deal double damage.


Evolutions / Family:
Hoothoot
Noctowl

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
  
  
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
  
2x
  
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Hoothoot? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Hoothoot is popular Normal and Flying-typed Pokemon. Hoothoot is not a Pokemon anyone usually expects sees on the battlefield. Hoothoot is weak to Electric, Ice, and Rock-typed attacks.


Species: Hoothoot
Item: Leftovers / Life Orb
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 76 Hp / 252 Atk / 180 Def
Moveset:
- Double-Edge / Facade
- Sky Attack / Dual Wingbeat
- Zen Headbutt
- Steel Wing

Physical Sweeper Hoothoot (Insomnia)

Hoothoot is pretty popular Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Hoothoot last longer regaining it's it's HP every turn. Life Orb boosts the power of Hoothoot's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Hoothoot cannot fall asleep. gaining this ability while asleep cures it. Facade's damage doubles when the user has a status affliction.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Hoothoot is burn/poison/paralyzed).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Hoothoot's defense by 1 stage).



Species: Hoothoot
Item: Throat Spray / Life Orb
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 76 Hp / 180 Def / 252 SpA
Moveset:
- Hyper Voice / Round
- Air Cutter / Air Slash
- Moonblast
- Psychic / Extrasensory

Special Sweeper Hoothoot (Insomnia)

Hoothoot is popular Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice or Round) and increases Hoothoot's special attack stat by 2 stages. Life Orb boosts the power of Hoothoot's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Hoothoot cannot fall asleep. gaining this ability while asleep cures it.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Moonblast is a special 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).


Movesets for Doubles


What is a good doubles moveset for Hoothoot? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Hoothoot
Item: Leftovers / Life Orb
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 76 Hp / 252 Atk / 180 Def
Moveset:
- Double-Edge / Facade
- Sky Attack / Dual Wingbeat
- Zen Headbutt
- Steel Wing

Doubles Physical Sweeper Hoothoot (Insomnia)

Hoothoot is an astounding Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Hoothoot last longer regaining it's it's HP every turn. Life Orb boosts the power of Hoothoot's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Hoothoot cannot fall asleep. gaining this ability while asleep cures it. Facade's damage doubles when the user has a status affliction.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Hoothoot is burn/poison/paralyzed).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Hoothoot's defense by 1 stage).



Species: Hoothoot
Item: Throat Spray / Life Orb
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 76 Hp / 180 Def / 252 SpA
Moveset:
- Hyper Voice / Round
- Air Cutter / Air Slash
- Heat Wave
- Moonblast

Doubles Special Sweeper Hoothoot (Insomnia)

Hoothoot is a phenomenal Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice or Round) and increases Hoothoot's special attack stat by 2 stages. Life Orb boosts the power of Hoothoot's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Hoothoot cannot fall asleep. gaining this ability while asleep cures it.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Moonblast is a special 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).


Movepool


Wondering what moves can Hoothoot learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Extrasensory
80
100%
20
10% chance to flinch the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hurricane
110
70%
10
30% chance to confuse target. Can't miss in rain.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Moonblast
95
100%
15
30% chance to lower the target's Sp. Atk by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Double-Edge
120
100%
15
Has 33% recoil.
Dual Wingbeat
40
90%
10
Hits 2 times in one turn.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Wing Attack
60
100%
35
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defog
--
--
15
-1 evasion; clears terrain and hazards on both sides.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mean Look
--
--
5
Prevents the target from switching out.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Psycho Shift
--
100%
10
Transfers the user's status ailment to the target.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Whirlwind
--
--
20
Forces the target to switch to a random ally.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Hoothoot can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Hoothoot

Create a build


Have an idea in mind for Hoothoot that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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