Competitive Information for Hoothoot [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Hoothoot hoothoot
Base Stats for Hoothoot

Normal / Flying


Evolutions / Family:
Hoothoot
Noctowl

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
2x
  
  
  
0x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
  
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HoothootVisit Serebii's Pokedex for location, breeding, and other game details about HoothootVisit Bulbapedia for more information about Hoothoot

Movesets for Singles


What is a good competitive moveset for Hoothoot? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Hoothoot is a decent Normal and Flying-typed Pokemon. Hoothoot is not a Pokemon anyone usually expects sees on the battlefield. There were no known abilities back in the Gold/Silver Pokemon games. Hoothoot is weak to Electric, Ice, and Rock-typed attacks.


Species: Hoothoot
Item: Eviolite / Life Orb
Moveset:
- Return / Snore
- Sky Attack / Wing Attack
- Steel Wing
- Night Shade

Physical Sweeper Hoothoot (Retro)

Hoothoot is popular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Hoothoot is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Hoothoot from being one-shotted and allowing it to atleast use a crucial move when brought out.

Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Snore is a physical STAB-boosted 40-base power Normal-type move (Hoothoot must be asleep. 30% chance to flinch target).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges turn 1. hits turn 2).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Hoothoot's defense by 1 stage).
Night Shade is a physical 0-base power Ghost-type move (does damage equal to your Hoothoot's level).




Species: Hoothoot
Item: Eviolite / Life Orb
Moveset:
- Confusion
- Thief
- Detect
- Toxic

Special Sweeper Hoothoot (Retro)

Hoothoot is an outstanding Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. Hoothoot is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Hoothoot from being one-shotted and allowing it to atleast use a crucial move when brought out.

Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
Thief is a special 40-base power Dark-type move (if your Hoothoot has no item, it steals the target's).
Detect is a status move (prevents moves from affecting your Hoothoot this turn).
Toxic is a status move (badly poisons the target).



Movepool


Wondering what moves can Hoothoot learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Feint Attack
60
--
20
This move does not check accuracy.
Thief
40
100%
10
If the user has no item, it steals the target's.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Peck
35
100%
35
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Sky Attack
140
90%
5
Charges turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Swift
60
--
20
This move does not check accuracy.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Wing Attack
60
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Growl
--
100%
40
Lowers the target's Attack by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Mirror Move
--
--
20
User uses the target's last used move against it.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.
Whirlwind
--
100%
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Hoothoot can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Hoothoot

Create a build


Have an idea in mind for Hoothoot that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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